[Icehouse] [Zendo] Another Spock Rule question
jseakle at gmail.com
Fri Aug 5 00:40:39 UTC 2011
Do you really think the Scrabble-word rule is unilaterally too hard? Because
this is exactly what I'm talking about. There are people (myself maybe
included, if I knew ahead of time that this was Intense Zendo) who could
guess that rule, and have fun doing it. It is patently ridiculous to
legislate it out of existence. It is a bad rule for the majority of Zendo
players, yes, but as previously discussed the Prime rule is also a bad rule
for many, many Zendo players, and yet a perfectly normal, even easy, one for
many others. Who are you to impose your beliefs about what is 'too hard' on
Spock recreates the game on the Enterprise, and can no longer see your
> shirt. Neither did he take note of the colour, since it wasn't part of the
> pieces or their orientation to the game surface. Ergo, I think this fails
> the Spock rule.
There is actually a bit of a subtlety here, so I won't just flat out say
you're wrong. The rule 'AKHTBN iff it shares a color with my shirt at the
time it is marked' is in fact illegal. If you are planning to spill ketchup
on your yellow shirt halfway through and start marking koans with red in
them differently, that's a big no-no. But making an otherwise kinda random
rule (like AKHTBN iff it contains a red or yellow piece) more meaningful for
the players by choosing it such that it lines up with some salient aspect of
the present situation is no problem. You just have to make sure you resolve
and 'lock in' all outside references prior to starting the game.
To go back to the Scrabble Dictionary rule, if a new edition was published
during the game, the master would be obliged not to update his markings
accordingly. But if the master memorizes the dictionary and codifies the
assignment from colors to letters ahead of time, its perfectly fine.
A warb degombs the brangy. Your gitch zanks and leils the warb.
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Icehouse