[Icehouse] Winter 2008 IGDC feedback

David Artman david.artman at gmail.com
Thu Mar 20 09:16:11 EST 2008


Thanks for the feedback, Doug. I am going to copy it to Chicken Run, and I
invite you to expand upon it with a suggestion or two as to what would
reduce the "dice-off" aspect and amplify the strategy.

I'll confess that the core notion of the game began with opposed dice, but
perhaps a simple change would work: BOTH players are allowed to move,
whatever they roll, and the ties let each player move a Spectator or
Chicken. The highest roller moves first; and in a tie, the lower roller in
the previous un-tied roll moves first.

I'll noodle around with a few other options.
David

On Thu, Mar 20, 2008 at 3:56 AM, Doug Orleans <dougorleans at gmail.com> wrote:

> Chicken Run - 2. This game is similar to Timelock (and backgammon),
> but it has the same problem: higher rolls are always better. In fact,
> you only get to move at all if you roll higher than your opponent,
> which makes it boil down to a series of dice-offs, rather like
> War [5]. The only interaction comes from moving neutral pyramids to
> block your opponent or unblock yourself, but they can only be moved if
> both players roll the same number, which only happens one sixth of the
> time on average. This means they play a very small part in the game,
> and in fact the first time I played I think we only got matching rolls
> once before the game was over. I won't go so far as to say this game
> is broken, but it would need some significant changes before it would
> really work.
>
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