[Icehouse] Better variants?
Carlton Noles
carlton.noles at gmail.com
Thu Jan 24 17:06:18 EST 2008
I agree with Eeyore for the most part. Many time have I heard someone
touting the latest variant of one game or another (Chess is a prime example)
only to find it doesn't change the game all that much or the other end of
the spectrum the variant is almost unrecognizable as a product of the
original. in these instances why not either leave the original alone or make
another change or two and create a whole new game. Now that doesn't mean all
variants fall into these two area's but many in essence do.
On Jan 24, 2008 1:23 PM, Joshua Kronengold <mneme at io.com> wrote:
> Elliott C. Evans writes:
> >Variants can be fun from time to time but pushing "new" versions
> >of established games sometimes causes a split between fans that
> >winds up effectively killing both the old and the new.
>
> This seems to be an essentially conservative viewpoint, similar to
> that about not forking OSS projects.
>
> Have to disagree on prinicple (as well as for other reasons).
>
>
> --
> Joshua Kronengold (mneme@(io.com, labcats.org)) |\ _,,,--,,_
> ,)
> --^-- "Did you know, if you increment enough, you /,`.-'`' -, ;-;;'
> /\\ get an extra digit?" "I knew," weeps Six. |,4- ) )-,_ ) /\
> /-\\\ "We knew. But we had forgotten." '---''(_/--' (_/-'
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--
Carlton "Kermit" Noles
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