[Icehouse] 2 player Zendo

Dale Newfield Dale at Newfield.org
Sat Jan 12 03:13:27 EST 2008


Dale Newfield wrote:
> How about this:

I think the variation below prevents starvation, as every round results 
in at least one point being awarded.

> Student picks a number, X.
> 
> The master picks a rule that they think will take the student X turns to 
> figure out.

The Student gets points for guessing in less than or equal to X turns,
and is given one anyway if the master made the rule too hard:
(1 point if not solved at X, 2 if solved at X, 3 at X-1, etc.)

The Master gets two points if it's solved in exactly X turns.

> If the rule is still not known after X turns, the rule is too hard, it 
> is divulged, and the next round begins.

The result:

Make a rule too easy and you end up giving away points.
Make a rule too hard and still give away points.
Do it just right and you don't lose ground on your "opponent" (you each 
get 2 points).

-Dale


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