[Icehouse] Does the IGDC matter?
Jorge Arroyo
trozo at makasoft.net
Thu Feb 21 16:19:58 EST 2008
I think this touches a problem that generic game systems such as Icehouse
and piecepack have. They're excellent tools for a game designer, but they
don't seem to have the same appeal to players. I'm thinking more and more
(and it's unrelated to the results of the competition) that once you set the
ideas for a game down, and find a set of core rules you're satisfied with,
then you're better off designing specific components and taking the design a
step further. In fact, I've been toying with different ideas since I
"finished" VF to take the game to another level, with specific components.
I've been thinking the same for some of my piecepack designs, but still
don't have anything really definitive...
That's not to say there are no good icehouse games. There are excellent
games, but I find these games (with some exceptions) only scratch my inch
for luckless abstract play (games like Alien City, Pikeman, Martian Chess,
Homeworlds, etc... which I mostly do on SDG). When I play a game at home, I
find myself going more for thematic games... It's hard to do a thematic game
with abstract components, even though there are some in both game systems
that more or less manage to do it...
-Jorge
On Thu, Feb 21, 2008 at 9:42 PM, Doug Orleans <dougorleans at gmail.com> wrote:
> Jason Spears writes:
> > I'm terribly surprised at your comments, considering you've designed 3
> > games for the system.
>
> Sorry, "justify" was probably not the right word. I'm happy to have
> several hundred Icehouse pyramids in my collection (in various
> configurations). But they're not something I generally think to put
> into my game bag when I'm going to a party. (Unless I'm trying to do
> some playtesting, of my own designs or of IGDC entries.) I enjoy
> Gnostica, Zendo, RAMbots, Undercut, Virus Fight, and many others, but
> just not quite enough to feel comfortable asking others to play them,
> unless I know it's a specific crowd that will enjoy those sorts of
> games.
>
> As for my own games, while I am reasonably proud of them as design
> efforts, they're more expressions of ideas I had than games I actually
> enjoy playing. Quintazone is the closest to something I would want to
> play regularly, and I like it more than I like Aquarius, which was the
> goal, but I think it's missing something-- I'd still rather just play
> Carcassonne.
>
> --dougorleans at gmail.com
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