[Icehouse] The IHG Wiki
Jorge Arroyo
trozo at makasoft.net
Tue Feb 19 18:58:58 EST 2008
I didn't say so before, but I'll do it now: I also think the contest should
stay. It's great for stimulating creativity and refining the games.
About the 2.0 features I think they'd be a bonus. A site like BGG is too
general and the small things get lost in the multitude of content. A better
database for the wiki would be beneficial to the community, although I
wouldn't say it's a necessity right now. I wish BGG would add a way to group
games from gamesystems and have the gamesystem page offer a list of games,
ranks, etc...
-Jorge
On Feb 19, 2008 8:15 PM, Avri Klemer <avri at surpriselake.org> wrote:
> Personally, the IGDC provides a structure which "forces" me to
> design/complete a new game. Without the contest, Martian 12s would have
> stayed as the germ of an idea in my head.
>
> Game design falls down my priorities list until I'm worked up against a
> deadline. My guess is that my situation is far from unique.
>
> Glad you're keeping the IGDC active, David.
>
> a
>
> ----- Original Message -----
> From: "David Artman" <david at davidartman.com>
> To: "Icehouse Discussion List" <icehouse at lists.looneylabs.com>
> Sent: Tuesday, February 19, 2008 2:08 PM
> Subject: RE: [Icehouse] The IHG Wiki
>
>
> >> From: "Jorge Arroyo" <trozo at makasoft.net>
> >> Maybe it would be easier to migrate to a more modern code base that
> >> already
> >> incorporates those Web 2.0 features...
> >
> > Hehe. That's a good one, Jorge! "Migrate" the wiki.
> >
> > Dude, I can't even get an admin to add ONE LINK to the navigation panel;
> > you think we're gonna get the whole thing smoothly migrated with no
> > losses, when a minor JavaScript tweak takes a year?
> >
> > Tilt at that windmill if you like; but I'm gonna go with more BGG
> > promotions and cross-linking. In the end, do any of us need another
> > "community portal," just for one game system? Better the wiki stay
> > stable, provide a repository (or an aggregator: I maintain my own site
> > for my games), and be the place where folks focus commentary on rules
> > and game play not chat or popularization/promotion.
> >
> > As for the seminal comment that kicked off this thread--the competition
> > is "archaic"--I think Jim missed the point. I see the IGDC as a way to
> > do the following:
> > 1) refine new games by having many playtesters' (i.e. judges') eyes on
> > each submission
> > 2) expand the breadth and depth of game types on Icehousegames.org (we
> > got WAY too many "board" games!)
> > 3) promote progressive accumulation of complete Icehouse pyramid
> > collections (hence 2HOUSE, 3HOUSE, 5HOUSE, etc....)
> > 4) leverage pyramids as gaming devices that are distinct from playing
> > cards, building blocks, or existing board game pieces (need more
> > pointing and capping and such)
> >
> > Making new games and getting solid playtesting and feedback will
> > accomplish 1 and 2 and, to the extent that the new games build upon
> > collectibility and pyramidness, 3 and 4. Doing stuff at BGG and other
> > major sites will accomplish 3 even more. The IGDC all-but-forces folks
> > to make new games (it compels the hell out of ME!). If it were gone, and
> > we did all kinds of social networking and ranking and such... what's to
> > fuel NEW game design or design refinement? Peer pressure or something?
> >
> > Anyhow... the IGDC is here to stay, so long as I have the time to
> > promote and organize it (and it really don't take all that much, each
> > comp). If someone can and wants to expand the wiki functionality, be my
> > guest; but take the notion of ending the comp off the table. Iron Game
> > Chef grows every year, in spite of there being thousands of RPGs
> > available....
> >
> > My $2 (2¢ is for peasants!)
> > David
> >
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> >
> >
>
>
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