[Icehouse] Win2008 IGDC - Your Thoughts? (long; take your time)

Avri Klemer avri at surpriselake.org
Tue Feb 19 09:49:34 EST 2008


Looking at the history, this contest is as valid as earlier ones, although 
the turnout is disappointing.  As for extending the deadline again, if you 
think we'll get more ballots you should do it, but I'm skeptical.

The issue going forward seems to me to be publicity / buzz.  Even in an 
engaged community such as at BGG, the Geeklist advertising the IGDC received 
very few hits, and the announcement even fewer.  How do we get the word out?

a

----- Original Message ----- 
From: "David Artman" <david at davidartman.com>
To: "Icehouse List" <icehouse at lists.looneylabs.com>
Sent: Monday, February 18, 2008 12:23 PM
Subject: [Icehouse] Win2008 IGDC - Your Thoughts? (long; take your time)


> Hi, folks;
>
> OK, there's one day left for judging the Winter 2008 IGDC and, after a
> two-week extension, I have only 11 rankings. This has me pondering a few
> things, from the immediate to the long-term:
>
> What do we do now? I am inclined to try one more extension.
> Q1) Should we extend two more weeks?
>
> Even if I do, there's a fair-to-middling chance we'll have only a
> handful of extra rankings. It strikes me that eight games in competition
> means we'd want at least, oh, 16 to 24 rankings, to have a meaningful
> competition. With 11 rankings, a largish family could be the determining
> bloc in the scoring!
> Q2) What is the minimum number of ballots we should accept to consider a
> contest valid (as a ratio to the number of entries)?
>
> If we do not get "enough" ballots, the competition would have to be
> deemed null (like, I presume, the Autumn 2005 competition was).
> Q3) Does anyone else agree with that, or should any number of ballots be
> valid for final ranking? (See below; it's not uncommon!)
>
> If we were to graph the participation history of the past IGDCs, it
> looks like this:
> http://spreadsheets.google.com/pub?key=p2ulvGM7SZjfqrt9v8e25Og
> It would seem that the following is true:
> 4a) There has always been a very small ratio of ballots to games, for
> good or ill (around 1:1).
> 4b) The frequency of IGDCs in 2004-5 had no positive impact (or maybe
> had an adverse impact? see Aug-05) on participation.
> 4c) The return after a two-year hiatus seemed to drive a LOT of new
> participation (although nearly half of those ballots came from one
> source: a school class).
> So....
> Q4) Should I begin to run the IGDC annually ONLY?
> Q4a) If so, what would be the best time of year to run it?
> Q4b) If not, should I shift the twice-annual schedule around somehow?
>
> Keep in mind that this is the general schedule:
> Announce to Submission Deadline: 4 to 6 weeks (depending upon design
> restriction, if any)
> Submission to Judging Deadline: 4 to 6 weeks (depending upon
> participation and promotion)
> Total from Announce to Final Ranking: 8 to 13 weeks (allowing for
> tallying delays)
> = 2 to 2.5 months.
>
> Also keep in mind things like traditional school calendar and college
> schedules (breaks and exams, in particular), major conventions (conflict
> or opportunity?), consumer spending cycles, whatever you think would
> help or hinder participation.
>
> Sorry this post is so long; but the time investment in the IGDC is
> beginning to outstrip the return--I've prolly dropped, oh, twenty
> minutes per ballot, managing and promoting the competition! I want the
> purpose of the IGDC to be best-served, and it looks like that means
> change.
>
> I'd like the IGDC to do a LOT more to:
> * refine new games by having many playtesters' (i.e. judges') eyes on
> each submission
> * expand the breadth and depth of game types on Icehousegames.org
> * promote progressive accumulation of complete Icehouse pyramid
> collections
> * leverage pyramids as gaming devices that are distinct from playing
> cards, building blocks, or existing board game pieces
>
> In short: make the Icehouse System Looney Labs' top selling product, as
> it deserve for its innovation! (Sorry, Fluxx fans, but Icehouse should
> be in every home, school, coffee shop, and pub--some of which are places
> that cards fear to tread!)
> David
>
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> 




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