[Icehouse] Win2008 IGDC - Your Thoughts? (long; take your time)

Jorge Arroyo trozo at makasoft.net
Mon Feb 18 19:19:06 EST 2008


On Feb 19, 2008 12:47 AM, Doug Orleans <dougorleans at gmail.com> wrote:

> Jorge Arroyo writes:
>  > I guess we have to ask ourselves, do we really care (as a community)
> about
>  > new icehouse games? If a contest is not enough to get feedback for new
> games
>  > from the community, then what is? Maybe a review contest with prizes?
> (I was
>  > actually thinking about doing something like this for the piecepack
>  > comunity, which suffers from the same problem: lack of feedback).
>
> The piecepack design contest is different in that there is only one
> judge, correct?


Exactly, but that means the work load for that one judge is huge, the
competition takes a long time and you don't get much feedback either. I
think community judged competitions are much better, if the community is
interested, of course... because they can be shorter and more feedback can
be generated.


>
>
>  > After the relative success of last competition I thought things were
> looking
>  > up, but I must say I'm pretty disappointed.  It doesn't matter how
> creative
>  > we are as a designer community if we aren't  able to actually playtest
> the
>  > games and offer feedback. It's bad for the games (that don't have a
> chance
>  > to get better) and bad for the designers (which don't have a chance to
> see
>  > flaws and become better designers).
>
> It's always a struggle for me to playtest all the games.  It's hard to
> convince my friends to play yet another half-baked Icehouse game when
> they'd rather spend their precious gaming time playing a game that is
> known to be good, or at least has one person championing it, instead
> of me just saying "I think this one looks like it might not be
> terrible..."  This time I had planned to arrange a special IGDC-only
> game session, perhaps with an invitation posted to a local
> meta-game-group list (Unity Games), but I never got around to it.
>

I guess it's similar for all of us, and I don't want to bash anyone. I was
just throwing some thoughts... But basically if I have time to design a
small icehouse game and expect other people to test it for me, the least I
can do is test their games too

-Jorge
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