[Icehouse] Win2008 IGDC - Your Thoughts? (long; take your time)
Jorge Arroyo
trozo at makasoft.net
Mon Feb 18 16:41:12 EST 2008
On Feb 18, 2008 9:49 PM, Ryan Hackel <deeplogic at excite.com> wrote:
>
> 4) It sounds like what we really need is focused attention on the design
> and playtesting of one specific game. ***Here's an Idea... the annual
> Pyramid Project.*** Take one promising game, and have the community adopt
> it for 12 months. Each year, the community nominates unpublished games, and
> we choose, by voting or discussion, one game to focus our collective
> attention on. It's the game we playtest with friends, try out at cons, give
> feedback to the designer throughout the year, and try tireless for one year
> to improve while promoting.
>
> This has many advantages over the IGDC. We don't splinter our time and
> attention among six or ten different games. We focus on one game with the
> most consensus, one that the whole Icehouse community can get behind. It
> doesn't hinge as much on large group participation. And it doesn't demand
> as much attention from one individual as the IGDC does. In the end, we have
> at least one more good game we can hold up to the greater gaming industry
> and say confidently, "this one's worth it".
>
> What do y'all think of that?
That sounds like a good idea, but maybe a whole year would be too long for
each game... Still, I think one of the advantages of creating games for a
specific game system is that many people can potentially try your games. If
everyone concentrates on just one game for a long period of time, then what
about all the other new games that crop up during the year? Maybe what we
need is a site like gargageband.com applied to games. The more games you
review, the more games you're allowed to upload :)
-Jorge
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.looneylabs.com/pipermail/icehouse/attachments/20080218/89918d7b/attachment.htm
More information about the Icehouse
mailing list