[Icehouse] Win2008 IGDC - Your Thoughts? (long; take your time)
Jorge Arroyo
trozo at makasoft.net
Mon Feb 18 13:57:08 EST 2008
Fair enough, but it'd be helpful for all of us participants if you'd at
least say what was the problem with our games. Maybe then we could improve
them and make them interesting... That's the whole point of the competition
(I think)
-Jorge
On Feb 18, 2008 7:28 PM, Dale Sheldon <dales at digitalfreaks.org> wrote:
> On Mon, 18 Feb 2008, Jorge Arroyo wrote:
>
> > After the relative success of last competition I thought things were
> looking
> > up, but I must say I'm pretty disappointed.
>
> I was surprised, too. Last time, I was lamenting that I didn't get to
> play all the games that caught my eye. This time, I played just as many
> of the games... but none of them really grabbed me. It felt more like
> work than play at points. My fellow playtester and I quit and played
> Pylon instead. And so I just don't feel right submitting a ballot.
>
> Perhaps the design restriction was *too* restrictive. I know it had good
> intent, but, apparently, it's really hard to make a great game with such a
> limitation.
>
> Anyway; I say call it and count the votes.
>
> --
> Dale Sheldon
> dales at digitalfreaks.org
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