[Icehouse] Quick Twin Win report

Jorge Arroyo trozo at makasoft.net
Fri Sep 7 19:21:44 EDT 2007


I too gave the game a try tonight and we had fun. Played 4 rounds with my
girlfriend and only managed to win once, but I like the bluffing aspect and
the two goals.

What I did with the cards was, after printing the pdf on light cardboard and
before cutting it, I printed a tight blue pattern on the other side. Even
thought the cards do show through a little bit, it's pretty hard to
distinguish anything with the pattern.

Now I have to convince her to play the games from the contest :)

-Jorge

On 9/8/07, Carl Worth <cworth at cworth.org> wrote:
>
> On Fri, 07 Sep 2007 04:15:45 -0400, Andy Looney wrote:
> >
> > this fortnight in our news...
> >  <http://www.wunderland.com/WhatsOld/2007/WN.09.06.07.html>
> > -----------
> >  - Andy's Article: Twin Win at HersheyPark
>
> And there he said:
>
> > However, don't play this yet if you haven't finished testing out and
> > voting on the new games in the current Icehouse Game Design
> > Contest. The deadline for voting is September 17th, so whatever energy
> > you have for trying out new Icehouse games should be devoted to that
> > before you try out Twin Win.
>
> Sorry, I cheated. But my excuse is that my IGDC partner was at school,
> so I played 3 quick rounds of Twin Win over lunch today.
>
> My quick response is that the game is every bit as good as I had
> hoped. Here are some reactions from me:
>
>   * Any given game plays very quickly, which makes it a lot of fun! My
>     wife loves games that are really short, but are enjoyable to play
>     several times so we can fill whatever time slot we get, (generally
>     until the kids next demand our attention). So this one looks
>     perfect in that regard.
>
>   * In all three rounds we played, when one player won, there was
>     another player that was setup to win on the next move. And that
>     makes for great "Oh, give me another try", re-playability.
>
>   * My four-year-old was able to play quite well, (the colored
>     diagrams on the card mean reading isn't strictly required), and he
>     only needed a couple reminders about no diagonal nor
>     counter-clockwise movement, (and probably no more reminders than
>     my wife needed on the direction).
>
>   * We didn't end up trading our goal cards very much, (excepting my
>     4-year-old who decided his goal in the third game was to keep
>     trading on every turn hoping to get both green cards---meanwhile,
>     the other two of us played a fine two-player game). I think we
>     just aren't very sophisticated players yet, (much like we didn't
>     do much bluffing in our first few games of Black ICE).
>
>   * We were also fairly unsophisticated about taking advantage of both
>     goals. Again, this is something that gives the game appeal since
>     we know we have things to learn to play better.
>
>   * A rainbow set configured initially in mixed-color trees isn't
>     actually all that pleasing aesthetically, (dark and ugly in my
>     book---much less pleasing than the initial configuration of
>     Treehouse, for example). Fortunately, it only takes one treehouse
>     set of each color scheme, (and both pages of cards), to play with
>     any color scheme desired.
>
>   * Glossy photo paper definitely isn't thick enough to obscure the
>     cards---mine still show through quite a lot---I'll have to mount
>     them on something heavier for the next game.
>
> So, well done, Andy! I love it!
>
> >  - Don't forget to vote for your favorite in the Icehouse Game Design
> > Contest #5!
>
> Yeah, do as Andy says, not as I do...
>
> And there really are some great games in there. I've got some thoughts
> to share on some, but I'm saving them up until after the voting.
>
> -Carl
>
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>
>
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