[Icehouse] IGDC Winter 2008 is ready for announcement tomorrow!
Jorge Arroyo
trozo at makasoft.net
Thu Nov 8 06:17:16 EST 2007
One last question: If a game needs to be played by two sides, each with one
color, but can be played with just 1 set by using 2 colors each, would it be
allowed in the competition? I'd say it should be because it's not an optimal
way of playing and can be confusing for beginners... what do you think?
Cheers,
-Jorge
On 11/6/07, David Artman <david at davidartman.com> wrote:
>
> We're basically in agreement; just fiddling with words now a bit (and
> one important correction!).
> :)
>
> > From: kerry_and_ryan at att.net
> > But how set-in-stone are the requirements for any game.
>
> That is definitely a "plastic" thing--some games set the number of
> players in stone (Martian Mud Wrestling), some are scalable (Martian
> Chess), and some have ideal numbers but playable variations (Icehouse).
>
> So the only games I'd reject are those which are mechanically
> indistinguishable, identical-in-play games when converted to 1HOUSE; but
> conversely, if they can scale up well (ex: Icecaster, Martian Chess)
> then I say so much the better for sales promotion!
>
> Hence the reason I say that requiring five transparent stacks qualifies,
> because it's not "identical in play" to use an opaque stack instead of a
> transparent--presuming, of course, that nesting occurs in the game; if
> the pieces never nest, they don't really need to be transparent, and so
> one would have to require at least six stacks to qualify.
>
> > Summary, I would be liberal and let pretty much ANY game
> > that could reasonably be played with the requisite number
> > of Treehouse sets into the competition.
>
> I think that's a bit vague. "Reasonably be played" means what, exactly?
> It's reasonable to play Zendo with two matching TH sets, it just limits
> the number of koans that can be left assembled. Would Zendo qualify for
> 2HOUSE? I suppose... but it's definitely hamstringing the game to wedge
> it into the 2HOUSE model (refer to Ikkozendo for how 1HOUSE Zendo must
> be played--it's much tougher on the Students, when they have few koans).
>
> > If a game that is REALLY fun with four players and four
> > Treehouse sets is entered in the 2HOUSE competition,
> > its ranking will likely suffer AND disqualify the game
> > from being entered into future competitions.
>
> Correction: Only First Place winners are precluded from re-submission in
> later competitions. The "check and balance" against spamming submissions
> are (a) design restrictions and (b) eventual judge weariness of seeing
> the game again, which inevitably costs the game in rankings.
>
> > Is 2HOUSE Icecaster "the same game" as 4HOUSE Icecaster?
> > I'd say yes, unless there are MAJOR changes other than
> > the number of Treehouse sets required.
>
> Well, in play, it would be VERY different--far from "identical in
> play"--because of alliance forming and backstabbing, neither of which is
> possible in the two-player game. Even if the rule text is written such
> that it needs no changes--making it "formally" the same game--its actual
> play would change so much that it's not "finally" the same game at all.
>
> Hmmm... I really think I'm going to push hard for a thematic
> restriction, whenever we go with restrictions again (prolly NOT in
> Summer 2008, to accommodate those folks who voted "no" to restrictions
> this time around). It's pretty much unequivocal if a game uses/mentions
> two of four evocative terms (ex: Stone, Waterfall, Orbit, Monkey); and
> it places far more of the "control" in the judges hands: often in such
> themed contests (indie RPGs, lately), judges are explicitly advised to
> consider how well the chosen themes are evoked. Judges are expected to
> penalize a game which just tacks a theme term onto itself (ex: changing
> Wormholes to "Orbitals" doesn't evoke "Orbit" at all, as the gameplay
> has nothing to do with things orbiting or orbitable).
>
> Fun conversation... hopefully it's of some use to others;
> David
>
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