[Icehouse] Re: Icehouse RPG

Elliott C. Evans eeyore at ee0r.com
Tue Mar 6 11:24:34 EST 2007


David A. wrote:
> That's worth considering... but I don't like the static turn order and
> guaranteed conflict wins that would result. There's something to be
> said for uncertainty when committing to an attack (or other action)

Ah yes, one of the primary differences between games and real life
being that in games you get into fights because you might win, and
in real life you avoid fights because you might lose.

--
Elliott C. "Eeyore" Evans
eeyore at ee0r.com





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