[Icehouse] Re: New game: Shield Bashers. Needs playtesting.
Eric Wald
eswald at gmail.com
Fri Mar 2 11:37:50 EST 2007
On 3/1/07, Chris Johnson wrote:
> > However, on first glance I notice that the Destroyers are color-bound.
> > This makes them worth somewhat less than the Frigates, which is slightly
> > unintuitive given the pip values. More seriously, it makes draws
> > possible, if two people have opposite-colored Frigates.
>
> By traveling on the diagonal, they effectively travel twice as fast as
> the Frigates. But I suppose that Frigates are faster, but Destroyers
> are more powerful... Perhaps whenever two ships of the same colour are
> side-by-side they could swap places as a move.
Simply swapping places is a good idea, but not quite enough to solve the
problem of draws. Allow Destroyers to attack a piece to the side, and
you have a complete system. That also makes an interesting progression
of piece power, but could be slightly confusing.
> I may take a leaf from the Looney Labs book and completely re-write the
> victory conditions. For example; the backstory I wrote talks about
> fighting over resources. Perhaps a pile of pyramids could be placed in
> the center of the board and the winner is the first player to collect
> more than half. Or one pyramid and the winner is the first to get it
> back to their corner.
The resources in the center is an interesting condition; I'd like to see
how it works out in practice. Note that there would have to be an equal
pile in each of the four center squares.
- Eric
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