[Icehouse] Xeno color mapping for Homeworlds
James Hazelton
jameshazelton at gmail.com
Mon Jun 4 15:40:41 EDT 2007
Well that is the question, isn't it. Do we want pieces that will be
intuitive for new players discovering the game for the first time with Xeno
colours, or do we want colours that will be intuitive for players who have
played before and are used to Rainbow colours? I would rather have the
latter, since new players are going to have to memorize the colours anyway,
and having purple be grow because it is the colour of retinal isn't going to
help most players learn it anyways.
In other words, a vague colour-to-meaning correlation isn't going to help
new players nearly as much as it would hinder Rainbow-vet players who assume
that light blue works the same as dark blue.
On 6/4/07, Jacob Davenport <jacob at brightestbulb.net> wrote:
>
> Andy Looney wrote:
> > I see his points, but I still favor my mapping:
> >
> > Cyan = Green
> > Orange = Red
> > Purple = Blue
> > Clear = Yellow
> >
> > What do you think?
>
> Go back to the beginning. It's not what color is what, but what action
> is what. Our original thinking:
>
> Blue - Originally the game was "Ice Traders" and John thought the blue
> was closest to ice, so they trade color for color.
> Green - grow some new pieces.
> Red - fire the torpedoes! Spill blood! Attack!
> Yellow - flames from the thrusters as you move from place to place.
>
> So, with your four colors, I might suggest:
> Cyan - blue sky, movement from place to place.
> Orange - attack!
> Purple - a peaceful color for growing. Like green, another chlorophyll
> color.
> Clear - Ice Traders! Change color.
>
> YMMV. But this is how I would approach it.
>
> -Jacob
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