[Icehouse] Xeno color mapping for Homeworlds
Ryan McGuire and Kerry Breitenbach
kerry_and_ryan at att.net
Mon Jun 4 08:02:46 EDT 2007
----- Original Message -----
From: "Andy Looney" <andy at looneylabs.com>
> [As Timothy Hunt suggested]
> Cyan = Blue
> Purple = Red
> Orange = Yellow
> Clear = Green
> ...
> [Di's point about Martian Coasters]
> Cyan = Blue
> Orange = Green
> Purple = Yellow
> Clear = Red
> ...
> my [Andy's] mapping:
> Cyan = Green
> Orange = Red
> Purple = Blue
> Clear = Yellow
Back in October of '06, The Lone Goldfish wrote:
> Does anyone have reccomendations for color/power combinations for playing
> homeworlds with a xeno set (specifically the IceTowers boxed set colors,
> so no orange).
> ...
> Colonists: White * The opaque color seems to represent a solid base from
> which to grow new ships
>
> Traders: Cyan
> * Closest to blue...
>
> Navigators: Clear
> * Representing the void through which they travel
>
> Warriors: Purple * Closest to red. Hottest of the four available colors.
I'm going to have to side with TLG here. It would be great to be able to
play Hoeworlds with an IceTowers set. *Lightly pound fist on table for
emphasis* It has no orange, but it does have White.
There's no denying any longer that the Cyan <-> Blue correspondence is too
strong to fight. Once you have that, Purple is the obvious partner for Red.
That leaves White and Clear for Green(Construct) and Yellow(Move). TLG's
assignments what I wrote many moons ago:
Yellow(Move) - Clear As in "I'm going to clear out of this system."
Green(Construct) - White Because many building materials are white; just
ask an Inuit.
I feel more strongly about using White instead of Orange than which color is
Move and which is Construct.
I completely agree with TLG's. Of the one's listed recently, I'd go with
Timothy's but with White instead of Orange for Move.
Disclaimer: This is comeong from a person who has now played a whopping 6
games of Homeworlds (Binary and regular combined).
Ryan
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