[Icehouse] A Zendo variant
Ryan McGuire
kerry_and_ryan at att.net
Tue Feb 13 21:07:30 EST 2007
At first blush, I don't like the idea.
It DOES seem like it may lead to an (arguably) desireable result through
most of the game, BUT I think it then breaks down in the end game. In many
game recently (including those on Super Duper Games), I start a turn with
one or two stones and just a small set of possible secret rules, given the
expected level of the game. Then I need one last stone to really tie up a
win. With the "safe" mondo rule in play, I mondo and then start my guess
barrage.
With the "risky" mondo rule, on the other hand, what are my options? I
could...
A) master, in which case I have less of a chance to win.
B) mondo and take my guess, in which case I have (for the sake of
discussion) a 50% chance of going down in flames.
C) mondo but abstain, which is merely an attempt to entice my opponents into
betting an losing it all their current stones.
I could just start my guess barrage with the X-1 stones I have. Then not
only do I have less of a chance of getting the rule on that turn, but I also
have to reveal my line of reasoning, thus making more likely that one of my
opponents will sudenly get it. That's dissatisfying.
Sure, I could just wait until next turn and build another koan that I hope
will narrow down the possibilities more. But, if I interpret other messages
in this thread correctly, speeding up the game is one of the motivations
behind the introduction othe risky mondo. Giving me a reason to wait one
more round of student turns means the game is acutally prolonged.
DISCLAIMER: This is all how it seems to me now, without having tried it. It
may just be that the new rule leads to other changes that counterbalance
what I currently see as disadvantages. I'll try it when I get a chance.
Ryan
----- Original Message -----
From: "Kory Heath" <kory at koryheath.com>
To: <icehouse at lists.looneylabs.com>
Sent: Tuesday, February 13, 2007 2:58 AM
Subject: [Icehouse] A Zendo variant
> For any Zendo fans out there interested in trying an experiment, I've been
> thinking about a "risky" variant of the Mondo rule in Zendo. Here's the
> idea:
>
> When someone calls Mondo, you may answer with a black or white stone, or
> secretly abstain by putting neither stone in your fist. When you abstain,
> you get nothing either way. If you answer correctly, you get one guessing
> stone. If you answer incorrectly, you lose all your guessing stones.
>
> I haven't had a chance to try this yet. If anyone else feels like giving
> it a whirl, please post back to the list and tell us how it went!
>
> -- Kory
>
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