[Icehouse] A Zendo variant
Kory Heath
kory at koryheath.com
Tue Feb 13 14:11:02 EST 2007
Don Sheldon wrote:
> It might
> drastically change the feel of the game from nigh-cooperative to being
> much more competitive, which would change its appeal for some people.
>
Yes. Years ago, during the initial development of the game, I saw that
any kind of "risky" Mondo ideas changed the mood of the game for some
people. But since I've played so many hundreds of games of Zendo in its
current form, I'm personally ready to try some more "cutthroat"
rule-sets. I'm curious what percentage of players will find such
rule-sets more fun, and what percentage will prefer the original rules.
-- Kory
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