[Icehouse] A Zendo variant

Kory Heath kory at koryheath.com
Tue Feb 13 14:11:02 EST 2007


Don Sheldon wrote:

> It might
> drastically change the feel of the game from nigh-cooperative to being
> much more competitive, which would change its appeal for some people.
>
Yes. Years ago, during the initial development of the game, I saw that 
any kind of "risky" Mondo ideas changed the mood of the game for some 
people. But since I've played so many hundreds of games of Zendo in its 
current form, I'm personally ready to try some more "cutthroat" 
rule-sets. I'm curious what percentage of players will find such 
rule-sets more fun, and what percentage will prefer the original rules.

-- Kory



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