[Icehouse] Ice Game Design Competition 2007
Brian Campbell
lambda at mac.com
Mon Apr 16 10:56:13 EDT 2007
Oh, sorry! When I was describing my thoughts for the competition, I
meant what I was describing to be just the differences from the old
competition, with everything else being the same. I forgot that there
might be people who weren't around for the old competition, or people
might just not remember all the details. I would like to preserve the
ranked voting system (if I can get the scripts that Zarf used, that
would be great), preserve the open entry to everyone, the rules about
no commercially published games or previous entrants (unless they're
a substantially different game, like Gnostica vs. Zarcana or
Homeworlds vs. Ice Traders), and so on.
For people who need a refresher on what the old competition format
was, you can see it described here:
http://icehousegames.com/contest/
On Apr 16, 2007, at 10:24 AM, Carlton Noles wrote:
> Duh....going back through my email I found a link that covers
> almost everything I was talking about. I was basically fro the 5th
> competition but gives more detqailed info.
>
> Ice Games Design Competition
>
> On 4/16/07, Carlton Noles <carlton.noles at gmail.com> wrote:
> hmmm....I had thought about taking over in the past but held back
> largely due to the fact that I had intended to enter. I too am in
> agreement with much of what I read here. The prizes I could take or
> leave. I would love to win a crystal case set, but I would be very
> happy to be able to attach the tag "award winning" to my game and
> "award winning game designer" to my name.
>
> I would like to point out a few things about the past competition
> to consider. Entry in it was restricted to only unpublished games.
> Publication on Slick, or the Wiki would not disqualify a game but
> commercial publication would (as in a commercial release of the
> game or perhaps publishing in a magazine like 'Games'. Previously
> entered games would not qualify unless significantly changed. So
> you can't just keep entering the same game hoping for weaker
> competition. The ballot was open to all who entered which I still
> think is a good idea. If there are so many entries we need to pare
> it down then some form of primary system is called for. If a
> committee is choosing who or what gets on the ballot then we are
> right back to the issues recently discussed about the wiki. I think
> somewhere in the neighborhood of ten or so should be fine for the
> ballot (perhaps more considering the lower frequency of the
> competitions). The last major point I recall was for voting the
> previous competition used a ranking system for voting. and the
> ultimate decision wasn't on just wh got the most first place votes.
> I will see if I can dig up some emails on the previous voting
> system as I recall there was some discussion about it. No t that it
> must still be used but I think it is worth considering.
>
>
> --
> Carlton "Kermit" Noles
> ==================
> "Joy Multiplies when it is shared among friends but grief
> diminishes at every division. That is life"
> -Drizzt Do'Urden
> ==================
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>
> On 4/16/07, James Hazelton < jameshazelton at gmail.com> wrote:
> I'm glad that someone is able to take up this responsibility. I
> think it is important to have an individual by name who can head up
> a project and be accountable. That said, I also think it would be a
> good idea to have a small cabal of associates who also have access
> to voting records, to head off termination and even delay. Were
> such a cabal to be formed, I hope my name is considered.
>
> Brian, you make a lot of good points; while I disagree on some
> points, it looks like we are on the same page for most things.
>
> 1. Things from the old competition should be cleared up, but if we
> are going to have two formats this time around (see below), it
> would be overkill to redo the last competition as well. Certainly
> it is only fair to allow the games to compete. You might go so far
> as to guaranteeing a spot on the ballot for those games (this is
> assuming that there would be a primary to see which games get to
> compete--after this long, there may be too many games for everyone
> to get on the ballot).
>
> 2. While I agree that the Wiki is an invaluable tool for the
> community and it would convenient to use it for the competition, I
> think it is important to make sure that game submission and voting
> can both be done without membership to the Wiki. I am assuming that
> we will get mentions on Looneylabs.com and Wunderland.com, so no
> doubt there will be a good number of potential voters who want to
> participate, but not enough to sign up for something. There should
> be an email option as well for anything that requires membership to
> the Wiki.
>
> 3. Once or twice a year is, in my opinion, more preferable than
> quarterly. I don't think every game made in the time frame should
> even be allowed on the ballot, necessarily. The Icehouse Null Game
> was in the first competition--how? Fewer competitions a year will
> increase the average quality of the games.
>
> 4. I strongly disagree with adding prize support to the
> competition. The traditional "prize" of having your game recognized
> on likely printed is good enough. A Crystal Caste set would be
> enough motivation to get someone to cheat, and even a set of ZPIPs
> or a fancy piecenik set add something to the game that I'm not sure
> is proper. If it were a Looney-supported prize--say, off-coloured
> pyramids or some cash--I may feel different, because then it could
> be more in the line of reimbursement for printing rights.
>
> 5. I very much like the idea of a dual-format. This is in line with
> what I was suggesting earlier about having a Treehouse-centric
> ballot and a separate open ballot. This time the themed format
> would be Treehouse, and next time it could be Volcano caps, or
> tarot cards, or whatever. For all the reasons you mentioned,
> especially fostering creativity in games, I think it is a fantastic
> idea.
>
>
> James
>
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>
> --
> Carlton "Kermit" Noles
> ==================
> "Joy Multiplies when it is shared among friends but grief
> diminishes at every division. That is life"
> -Drizzt Do'Urden
> ==================
> Want your own GMail Account?
> Ask Me for an invite.
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