[Icehouse] Ice Game Design Competition 2007

Carlton Noles carlton.noles at gmail.com
Mon Apr 16 10:24:56 EDT 2007


Duh....going back through my email I found a link that covers almost
everything I was talking about. I was basically fro the 5th competition but
gives more detqailed info.

Ice Games Design Competition <http://icehousegames.com/contest/>

On 4/16/07, Carlton Noles <carlton.noles at gmail.com> wrote:
>
> hmmm....I had thought about taking over in the past but held back largely
> due to the fact that I had intended to enter. I too am in agreement with
> much of what I read here. The prizes I could take or leave. I would love to
> win a crystal case set, but I would be very happy to be able to attach the
> tag "award winning" to my game and "award winning game designer" to my name.
>
>
> I would like to point out a few things about the past competition to
> consider. Entry in it was restricted to only unpublished games. Publication
> on Slick, or the Wiki would not disqualify a game but commercial publication
> would (as in a commercial release of the game or perhaps publishing in a
> magazine like 'Games'. Previously entered games would not qualify unless
> significantly changed. So you can't just keep entering the same game hoping
> for weaker competition. The ballot was open to all who entered which I still
> think is a good idea. If there are so many entries we need to pare it down
> then some form of primary system is called for. If a committee is choosing
> who or what gets on the ballot then we are right back to the issues recently
> discussed about the wiki. I think somewhere in the neighborhood of ten or so
> should be fine for the ballot (perhaps more considering the lower frequency
> of the competitions). The last major point I recall was for voting the
> previous competition used a ranking system for voting. and the ultimate
> decision wasn't on just wh got the most first place votes. I will see if I
> can dig up some emails on the previous voting system as I recall there was
> some discussion about it. No t that it must still be used but I think it is
> worth considering.
>
>
> --
> Carlton "Kermit" Noles
> ==================
> "Joy Multiplies when it is shared among friends but grief diminishes at
> every division. That is life"
> -Drizzt Do'Urden
> ==================
> Want your own GMail Account?
> Ask Me for an invite.
>
> On 4/16/07, James Hazelton <jameshazelton at gmail.com> wrote:
>
> > I'm glad that someone is able to take up this responsibility. I think it
> > is important to have an individual by name who can head up a project and be
> > accountable. That said, I also think it would be a good idea to have a small
> > cabal of associates who also have access to voting records, to head off
> > termination and even delay. Were such a cabal to be formed, I hope my name
> > is considered.
> >
> > Brian, you make a lot of good points; while I disagree on some points,
> > it looks like we are on the same page for most things.
> >
> > 1. Things from the old competition should be cleared up, but if we are
> > going to have two formats this time around (see below), it would be overkill
> > to redo the last competition as well. Certainly it is only fair to allow the
> > games to compete. You might go so far as to guaranteeing a spot on the
> > ballot for those games (this is assuming that there would be a primary to
> > see which games get to compete--after this long, there may be too many games
> > for everyone to get on the ballot).
> >
> > 2. While I agree that the Wiki is an invaluable tool for the community
> > and it would convenient to use it for the competition, I think it is
> > important to make sure that game submission and voting can both be done
> > without membership to the Wiki. I am assuming that we will get mentions on
> > Looneylabs.com and Wunderland.com, so no doubt there will be a good
> > number of potential voters who want to participate, but not enough to sign
> > up for something. There should be an email option as well for anything that
> > requires membership to the Wiki.
> >
> > 3. Once or twice a year is, in my opinion, more preferable than
> > quarterly. I don't think every game made in the time frame should even be
> > allowed on the ballot, necessarily. The Icehouse Null Game was in the first
> > competition--how? Fewer competitions a year will increase the average
> > quality of the games.
> >
> > 4. I strongly disagree with adding prize support to the competition. The
> > traditional "prize" of having your game recognized on likely printed is good
> > enough. A Crystal Caste set would be enough motivation to get someone to
> > cheat, and even a set of ZPIPs or a fancy piecenik set add something to the
> > game that I'm not sure is proper. If it were a Looney-supported prize--say,
> > off-coloured pyramids or some cash--I may feel different, because then it
> > could be more in the line of reimbursement for printing rights.
> >
> > 5. I very much like the idea of a dual-format. This is in line with what
> > I was suggesting earlier about having a Treehouse-centric ballot and a
> > separate open ballot. This time the themed format would be Treehouse, and
> > next time it could be Volcano caps, or tarot cards, or whatever. For all the
> > reasons you mentioned, especially fostering creativity in games, I think it
> > is a fantastic idea.
> >
> >
> > James
> >
> > _______________________________________________
> > Icehouse mailing list
> > Icehouse at lists.looneylabs.com
> > http://lists.looneylabs.com/mailman/listinfo/icehouse
> >
> >
>
>
>


-- 
Carlton "Kermit" Noles
==================
"Joy Multiplies when it is shared among friends but grief diminishes at
every division. That is life"
-Drizzt Do'Urden
==================
Want your own GMail Account?
Ask Me for an invite.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.looneylabs.com/pipermail/icehouse/attachments/20070416/7da4906d/attachment.htm


More information about the Icehouse mailing list