[Icehouse] Ice Game Design Competition 2007

Brian Campbell lambda at mac.com
Mon Apr 16 01:27:28 EDT 2007


Now that I've gotten some other stuff I've needed to do out of the  
way, I feel like I have time to volunteer to run the Ice Game Design  
Competition. I've been thinking about a few small changes to the  
format, and want see what other people think, as well as if anyone  
would object to me taking over running the competition.

First of all, as Doug mentioned, it would be nice to finish off the  
old competition, though for many reasons it may be easier to just  
allow entries from the last round of the old competition to be re- 
submitted to the first round of the new competition. I would probably  
go with the latter solution, thought I could be persuaded to look  
into the former if people feel strongly about it.

I'd like to run the new competition on the wiki as much as possible.  
This will make it easier to pass the hat on when I can no longer run  
the competition, and will make it easier to recover if I or a  
successor happens to disappear again (as is not uncommon in internet  
communities). I'm not planning on abandoning it, but I want people to  
have some assurance that the competition can run mostly seamlessly if  
something does come up. I still feel like secret ballots are  
important, so the actual voting may not happen on the wiki, but  
everything else should.

I feel like the old Ice Game Design Competition possibly ran too  
often. What do other people think? It was running about once every  
three months, while I think that once or twice a year would be a  
better pace, since it can be fairly hard to get playtest groups  
together that often, and after the initial novelty wears off, it may  
be hard to get enough people to submit games or vote on them that  
often. I don't feel that new games are generally designed fast enough  
to support a quarterly schedule, and I'd rather have this choose  
really good games, rather than lots of OK games that just happened to  
not have much competition.

I was also considering adding prizes to the competition. This has  
advantages and disadvantages. The advantage is that there really is  
some tangible result of the competition; it may get people more  
motivated, and make winning feel better. The disadvantage is that  
putting prizes behind something can sometimes poison the friendly  
atmosphere of the comminity; there's a possibility that people will  
become too competitive. I would probably organize the prizes in a  
similar way to how the IFComp (interactive fiction competition) does  
it: various people from the community donate whatever they want as  
prizes, and then the entrants in the competition get to pick from the  
available prizes in order determined by how they placed. What does  
everyone think? I feel like I'd be willing to donate the occasional  
Crystal Caste Icehouse set, or something similar, as a prize for the  
competition. Would anyone else be interested in donating prizes?  
ZPIPs? Cool pieceniked pieces? PwP & The Empty City? Cold, hard, cash?

Finally, I have wanted for a while to have themed or other limited  
sorts of competitions, but I also would like to recognize the best  
games, regardless of whether they fit a given theme. I had envisioned  
things like competitions about components used (Volcano caps, one,  
two, or three Treehouse sets, Martian Coasters, etc.), types of  
mechanics (real-time, tile placement, auction, trading, etc), maybe  
themes (space, Martian, ancient Rome), and maybe crossovers with  
other game systems (playing cards, Stonehenge, piecepack). I was  
thinking that maybe we could have one or more themed competitions per  
year, and then one open competition. The themed competitions would be  
more about getting people to work creatively on a particular problem,  
while the open competition would be about recognizing that best games  
overall. What do people think? (By the way, I was in the middle of  
writing this paragraph when I got Carlton's email; that's just weird!)

OK, that's a lot, and I'd like to hear feedback on what people think.  
Should I do this? Should I stick more to the old competition format,  
or be more experimental? Let me know!

-- Brian "lambda" Campbell


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