[Icehouse] Breaking rules....

Carol Townsend edu-support at looneylabs.com
Wed Apr 4 16:51:52 EDT 2007


On 4/4/07, Joshua Kronengold <mneme at io.com> wrote:
>
>
>
> Carol, would a quasi-cooperative game (ie, one player playing "the
> opposition", with the bias toward "the players" beating "the
> opposition", but no guaruntee) suit your goals here?



No real goals here - I was simply struck by the statement (and I don't
know who it was that wrote that
quote originally) of "we like to break the unwritten rules."  Then tossed
a thought out to the list of "is this an unwritten rule?" and "do we have to
keep that rule to make a good pyramid game?"

I've played LotR board game (where you're playing against the board) and
enjoyed it.  And I've played a game of essentially "boardgame hide and seek"
where it was one player vs. all the rest. I just haven't seen any (many)
cooperative Pyramid games and was wondering if there were any - or if that
was a possibility or a desire of the community.

thanks!
Carol
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