[Icehouse] Martain Combat
TheLoneGoldfish
thelonegoldfish at gmail.com
Tue Oct 10 02:55:46 EDT 2006
First diagram on page three:
"Starting" and "home" are synonymous in games, perhaps
"starting/destination" or "home/goal" would be more clear.
And I can't stop wondering why the corners are blocked off (they don't seem
to have any strategic value, aside from a place to run and hide in an
advanced game)
-Evan again
On 10/10/06, TheLoneGoldfish <thelonegoldfish at gmail.com> wrote:
>
> General Comments:
> It seems, though not explicitly stated, that only the top pyramid in a
> tree or nest can be made to move. (otherwise I'd cruise around on my
> 1'pointers in nests)
>
> On the formatting of the pdf, the turn sequence seems to get lost in a sea
> of tables and illustrations (very nice photos)
>
> Speaking of tables, perhaps you should place the Treehouse die translator
> table in a sidebar so that it fits all on one page (I hate tables that span
> pages).
>
> Can you move diagonal? (thought of this in the aim section)
>
> A turn sequence flowchart would be very nice. [move] > [roll] > [combat] >
> [end]
>
> Trees/Nests:
> Perhaps some general rules about trees and nests and what can be targeted
> should be included. You mention in various points on the table that pieces
> can be pinned and trapped. Does this occur every time a piece covers an
> enemies'? Or only when those results make that happen? And then how do you
> remember which pyramids are pinned and which aren't on following turns.
>
> Tip:
> Does "Tip" affect all players? or just the player who rolled?
>
> Do I tip trees/nests that contain my opponent's pieces? i.e. would I pin
> my own piece if last turn I hopped on one of theirs?
>
> Swap:
> Can I swap the little pyramid in my nest for my opponent's pyramid in
> their nest (say for the opening move). And is that pyramid then pinned?
>
> Aim:
> When I aim and initiate combat, when does the combat occur? When I first
> encounter the enemy, or when I finish moving all my pieces.
>
> Also, does the game boil down to "whoever rolls the most aims and wilds
> wins"? It seems that the goal is to move six pyramids seven [or five] spaces
> each, with some mechanics for attacking players back to their starting
> positions (sorry), for a slight advantage in position.
>
> Combat:
> If I lose combat, and my opponents occupy both of my starting zones, what
> then?
>
> Combat Rolls:
> If we're adding new results to an equal number and seeing who's is
> greater, do we need to add the previous results?
>
> (x+y) [< or > or =] (x+z)
> is the same with or without the x's.
>
> There does not seem to be any benefit/consequence to the numbers rolled
> except whether or not one set is greater than the other.
>
> Advanced Rules:
> Wouldn't it just be easier to keep the reserve units off the board until
> called? I think that would be less confusing.
>
> Do you lose as soon as two of your same pieces are killed (because you
> cannot make two trees at the end)?
>
> ---
> That's all for now I suppose. Sorry for the repeats of Marc's comments.
>
> -Evan Parker
>
>
>
> On 10/9/06, Marc Hartstein < marc.hartstein at alum.vassar.edu> wrote:
>
> > On Mon, Oct 09, 2006 at 01:56:21AM +0000, jdunaway at optonline.net wrote:
> > > Hi, everyone....I've just finished designing a game around
> > Treehouse
> > > and would like to solicit some feedback (positive and/or negative)
> > > about the game. I've attached a copy of the rules. If for some
> > reason
> > > it does not come through, email me at jdunaway at optonline.net and I
> > > will email you the pdf version.
> > > Many thanks in advance,
> > > Jim
> >
> > Hey Jim,
> >
> > Neat idea. For the Advanced Version, is it possible to knock someone
> > out of the game by removing more than one complete nest, or can only the
> > first piece of each size be removed per player?
> >
> > Am I correct in reading that HOP, DIG, and SWAP can go anywhere on the
> > board? So you can (and presumably often would) go from your home area
> > to your opposite's home area with these?
> >
> > Can a piece in the middle of a stack (meaning anywhere but the top of
> > any structure of pieces) move, or only the one on top? Can you SWAP
> > into the middle of a stack? Can you SWAP an opponent piece into the
> > middle of a stack?
> >
> > Marc
> >
> >
> > _______________________________________________
> > Icehouse mailing list
> > Icehouse at lists.looneylabs.com
> > http://lists.looneylabs.com/mailman/listinfo/icehouse
> >
> >
> >
> >
>
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