[Icehouse] Re: BH using Xeno colors
Pat
xenophule at gmail.com
Tue Jul 25 15:03:44 EDT 2006
I actually like the first suggestion. To me it actually makes the game
rules a lot easier to remember than the original rainbow one.
Just my two cents.
_pat
On 7/25/06, kerry_and_ryan at att.net <kerry_and_ryan at att.net> wrote:
> Well I would MUCH rather have one of my less-than-favorite color assignment
> schemes used for the Xeno colors than have the issue left up in the air. If
> Josh AND the Klingon contingent like the same scheme, I could change my vote
> as well. :-)
>
> IF both Cyan and Clear are used, then it becomes even more important to use
> the initals of the powers instead of the colors when recording games. Use
> LA for a Large Attack ship instead of LR, Large Red, or LO, Large Orange.
>
> Ryan
>
> -------------- Original message ----------------------
> From: Josh Drobina <josh at looneylabs.com>
> > As perhaps one of the few people to actually like the Xeno colors better
> > for Homeworlds, I prefer thee assignment:
> >
> > Red Orange - Fire and the Sun are both orange and both hurt if you touch
> > them :)
> > Blue Purple - Purple's wacky and grants the mercurial power of Trade.
> > Green Cyan - Cyan reminds me of water, and water is necessary for life
> to
> > thrive and grow
> > Yellow Clear - I think of this as a speedy General Products hull, since
> > they're totally clear
> >
> > This also works best in my mind since it follows the color wheel pretty
> > closely--Red is close to Orange, Blue to Purple, Green to Cyan, and Yellow
> > is the lightest color, hence substituting with Clear makes sense. White
> > could work just as well, but I tend not to play with Opaque pieces in
> > Homeworlds for some reason.
> >
> > -- Josh
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