[Icehouse] Query: Wiki categories
Subhan Tindall
subhan.michael at gmail.com
Thu Dec 21 00:03:21 EST 2006
Maybe 'GNAT' - Game 'n a tube
Fits more with the small-size themeof treehouse etc. as well.
On 12/20/06, TheLoneGoldfish <thelonegoldfish at gmail.com> wrote:
> The problem with GIANT is that people will probably confuse it for Giant
> Pyramids.
>
> just my 2 cents...
>
> -Evan
>
>
> On 12/20/06, Jeff Zeitlin < icehouse at freelancetraveller.com> wrote:
> > Back in July, I'd asked this question on the Wiki's Main_Page Talk page,
> > but nobody replied, so I'll ask here as well, with a note that this is a
> > question about the wiki, rather than about Icehouse or Icehouse pieces
> > /per se/.
> >
> > I'd come up with two potential categories for classifying games, and the
> > inquiry was essentially "Is there some sort of vetting procedure for
> > categories, or do I just go ahead and create the categories and add
> > games to them as appropriate?"
> >
> > The two potential categories were:
> >
> > (1) Non-stacking games: These are games where the Icehouse pieces are
> > never stacked, either treewise or nestwise. Games in this category
> > would be suitable for playing with the early Xyloid pieces, or with
> > probably the vast majority of piecenikked stashes. The original
> > Icehouse game would fit into this classification; Ice Towers and Volcano
> > would not.
> >
> > (2) GIANTs: GIANT is an acronym for 'Game In A Nifty Tube', and refers
> > to games that (a) use a single stash, AND (b) can be explained fully in
> > eight-point Courier type on a 3x5 index card. Treehouse is a GIANT, and
> > in fact might be considered the prototype GIANT. My own Par-Trees-i
> > probably isn't a GIANT, although it's a Single-Stash game. 'Single
> > stash' does not specify whether the game requires a monochrome stash, a
> > Treehouse stash, or a Whocares stash; merely that it can be played with
> > at most fifteen pieces, of at most five pieces of each size. I am
> > undecided whether requiring COMMON materials (e.g., all or part of a
> > deck of ordinary playing cards, one or two six-sided dice, etc.) beyond
> > the stash disqualifies a game from being a GIANT.
> >
> > GIANTs are more a potential marketing category than anything else, I
> > think, but I'm unsure whether that should be considered a Bad Thing or
> > not.
> >
> > Discuss?
> > _______________________________________________
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> > Icehouse at lists.looneylabs.com
> > http://lists.looneylabs.com/mailman/listinfo/icehouse
> >
>
>
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>
>
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