[Icehouse] Martian Coasters Question - Seeking Other's Thoughts
Carol Townsend
carol.townsend at gmail.com
Sat Dec 16 12:10:33 EST 2006
Oh, I forgot to add: you can dig at any time. If you roll "dig" it costs no
movement points. If you don't roll a dig, your movement points are spent to
move your 'mids - movement UP to the top is still movement.
Carol
On 12/16/06, Carol Townsend <carol.townsend at gmail.com> wrote:
>
> The Dig rule states (i.e., when rolling it on the Treehouse die):
> Dig: You may move as many of your pieces as you wish to the tops of the
> towers they are in.
>
> And the Movement rule states:
> ... a piece may "dig" to the top of the stack it's in by spending the
> Movement Points needed to move that piece one space.
>
> It doesn't say "per layer" on either - it says "to the top."
>
> As for the "small blue covered by medium yellow covered by medium blue"
> scenario that Kimberly pointed out - yes, it would be nice if you could dig
> part way (i.e., dig the small blue to between the medium yellow and medium
> blue), but you can always dig the small blue to the top - followed by the
> medium blue to the new top. Yes, this requires another 2 movement points to
> do it, but it only requires 1 dig rolled. You just have to be specific
> about which 'mid you're moving first.
>
> Scenario: The center of my blue coaster has the following: small blue
> covered by medium yellow covered by medium blue covered by large blue. It
> is not a win because there's a yellow in between my 'mids. However, if I
> roll a dig, I win. Dig says you can move as many of your pieces as you wish
> to the top.... so if I "mess up" and move my medium to the top of the tower
> first (from the bottom: sm bl, med y, lg bl, med bl) I still have Dig - it's
> still my turn - so I move the small to the top (from the bottom now: med y,
> lg bl, med bl, sm bl) then dig the med (med y, lg bl, sm bl, med bl) then
> the large (med y, sm bl, med bl, lg bl).
>
> Long story short - dig takes things to the top. Rolling a dig allows AS
> MANY 'mids as I want to go to the top. If I've moved something which causes
> a "it used to be on top" 'mid to not be on top any more, then it can be part
> of the "as many 'mids as I want" set now. My turn isn't over until I pass
> the dice.
>
>
> On 12/16/06, Jeff Zeitlin <icehouse at freelancetraveller.com> wrote:
> >
> > On the wiki, M5rammy asks for clarification/others' interpretation of
> > the rules pertaining to digging, and offers three interpretations:
> >
> > (1) You may choose to dig on any turn. It costs (pipsize) movement
> > points PER LAYER that you choose to dig upward. If you roll DIG, you
> > can dig ALL of your pieces at no movement cost.
> >
> > (2) You may choose to dig on any turn. It costs (pipsize) movement
> > points to dig to the top of the stack, regardless of how many layers you
> > are digging upward. If you roll DIG, you can dig ALL of your pieces at
> > no movement cost.
> >
> > (3) You may dig only if you roll DIG. When you do, it costs (pipsize)
> > movement points to dig to the top of the stack.
> >
> > He/she also inquires if there is an option to dig only partway, if (2)
> > or (3) is the preferred interpretation.
> >
> > My reply was that I believe that interpretation (2) was the correct
> > interpretation, and that since I could not see a reason why one would
> > want to dig only partway up, I would disallow that option.
> >
> > Discuss?
> >
> > _______________________________________________
> > Icehouse mailing list
> > Icehouse at lists.looneylabs.com
> > http://lists.looneylabs.com/mailman/listinfo/icehouse
> >
>
>
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