[Icehouse] Zendo rules question

Carol Townsend carol at looneylabs.com
Fri Dec 8 12:44:36 EST 2006


On 12/8/06, Timothy Hunt <games at timothy.org.uk> wrote:
>
> >
>
> Ahh *lightbulb moment*
> Because the students could have guessed
> ...if and only if it contains a single stack and the number of pips in
> the stack is 3,4,5,6 where the top pyramid in the stack is red, blue,
> green, yellow respectively.
>
> and that would be deemed equivalent, as the master would not be able
> to disprove it, and it removes any language dependency.
>

And here you have found the difficulty (wait... strike that)... the FUN of
being a Master.  And where I often have the hardest time with Zendo.

I can have the best rule in my head, and a student can come up with a
perfectly good rule guess that sounds NOTHING like what is in my head, but
is SO right that it's amazing.  As in the above example.  It's also, I
think, the place where new Masters can get tripped up.  You must have a
totally open mind to accept the possibilities presented, and that's tough
until you get the knack of it.

I'm a very black-and-white thinker - shades of grey are often hard for me to
find (don't even ask about the rainbow hues of Zendo!) and I am AMAZED at
the genius of this game.  It totally stretches my brain in areas that it
doesn't easily go and is therefore really good for me to play.

There's a page up somewhere about various rules and tips for being a Master,
isn't there?  I know Timothy is really new to these lists, and we've talked
about some of this before - has it been captured somewhere??

Carol
 - she who is in awe of Pace and Zuckerman and Josh K and all the other true
Zendo masters out there...
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