[Icehouse] Ice Age Question
kerry_and_ryan at att.net
kerry_and_ryan at att.net
Wed Dec 6 13:34:01 EST 2006
What what what? That email address doesn't work??? Well phooey. I'll have to edit the game page. Anyhow...
As I recall, yes, we did notice that the game favors the Cavemen, but we didn't find it COMPLETELY one-sided. I (I can't talk for Kerin) thought of like a game of tenis -- the person serving usually wins, and it's the game that break that pattern that demonstrate a real differnce in skill.
However, if you've found a relatively simple unbeatable strategy for one side or the other, then you've probably already done more playtesting than I ever did. Now that I see there's some interest in the game, I'll have to look at it again. First I'll verify that the game IS lopsided. Maybe there's a tactic that the Mastadon player can use to win at least once in a while. If I do confirm your findings, then I'll give your proposed fix a try.
BUT...
If the problem does exist, we should both see if there is another, perhaps simpler fix. e.g. Is there a way to modify the Cavemen's moves to limit them a little more. For instance, what if a Hunter (a medium) can move only 1 diagonally but 2 orthogonally? What if the Mastadons move first? Neither one of these would increase the complexity of the rules by adding a new rule or restriction -- they merely change an existing rule "in-place". Of course, if no simple rule change fixes the problem, then we may have to fall back on adding that "running start" rule/restriction.
On a side note: notice that since this is a single stash game, color doesn't matter, and therefore it can played with a Treehouse set and a Volcano board. Sweet.
Ryan
-------------- Original message ----------------------
From: David Artman <david at davidartman.com>
> I e-mailed the Ice Age designer; but I have gotten no reply, so I am going to
> open it up the the list:
>
> We have found it nearly impossible to win as the Mastodon in Ice Age. It is
> almost trivial to array the 10 Hunters so that every square is but one move from
> having three adjacent.
> See http://home.att.net/%7ekerry_and_ryan/IceAge.html
>
> To try to solve this problem, we proposed the following rule, which seems to
> help:
> "The Caveman that is moved to make a capture MUST NOT start its move adjacent to
> the Mastadon that is being captured. "
>
> In effect, the last Caveman needed to make three (or four) adjacent Hunters must
> have had some 'running room" and may not merely step around the Mastodon to set
> its spear. This prevents the 'hop around" pattern of play that makes the Hunters
> unbeatable. Thus, to make a Mastodon capture, the Caveman must be moved from
> nonadjaceny to adjacency *and* it must be the one to bring the number of
> adjacent Cavemen to at least 3 (or 4, if a herd).
>
> Thoughts?
> David
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