[Fluxx] Patience
Virden, Larry W.
lvirden at cas.org
Mon Jan 7 11:49:34 EST 2008
One of my fluxx players has already left our nest, and the next one is a
high school senior now. My last fluxx player happens to also be my only
zombie fluxx partner, and he's 2.5 yrs away from graduating. So I
understand Mr. Onstad's comments oh so very well.
As for a single player version of fluxx, my first exposure to fluxx was
via the palm pilot game "MicroFluxx". That doesn't translate well to a
physical card game, because the game had a computer player component.
Maybe, however, someone's written a contemporary version of computer
fluxx...
--
<URL: http://wiki.tcl.tk/ >
Even if explicitly stated to the contrary, nothing in this posting
should be construed as representing my employer's opinions.
<URL: mailto:lvirden at gmail.com > <URL: http://www.purl.org/NET/lvirden/
>
________________________________
From: fluxx-bounces at lists.looneylabs.com
[mailto:fluxx-bounces at lists.looneylabs.com] On Behalf Of Christopher
Onstad
Sent: Saturday, January 05, 2008 3:58 AM
To: Fluxx Discussion List
Subject: Re: [Fluxx] Patience
Hello there John,
I am incredibly glad to have made your virtual aquaintance. How are
you? It's funny you asked this question, for 2 reasons. First off, I
have been contimplating a solo fluxx myself. And also because I just
recently found the fluxxentration rules. But Dan gave you that link.
Anyway, my thoughts are completely differnt, and still fledgling. It's
a work in progress but here is what I have so far for my "lonely old man
whos daughter and main gaming partner has gone off to college version of
fluxx" (she still has a year and a half before she goes off to college,
but I want to have the game ready for the sad day.)
Goal: Match the current goal or goals:
Setup: Shuffle the cards lay them fac up on the table. Leave plenty of
room for player keepers, rules, and discard pile. Deal zero cards out
to the player.
Start: Basic rulse apply draw one play one. when you start out the
game, you are just drawing and playing. until you get a multiple draw
rule. oh yeah and you only go through the deck once. Although there
are cards "empty the trash" that may restock the deck, if the last card
is drawn, you lose.
The complicated part. On the table between the player, and his keepers
there should be space left for the players hand. The hand works like
this.
whenever the player draws more cards than he can play, he has leftovers
in his hand. After the last play card is played, and before the cards
are drawn for the next turn, the player must place his cards face down
in the play space in front of him.
Once the first card is placed in the play space all aditional cards are
stacked on top of them. This is the players hand.
The player may not look at, or reorganize the hand, except under certain
circumstances.
If the player ends up playing more cards than he has drawn, he must play
from the "hand" deck. When this happens, the player goes one at a time
starting from the top of the deck, and working his way down.
AGain the goal is to meet the current goal, or if the double agenda rule
is in play meet both goals.
This is just a fledgling idea, and have only tried it a couple of times.
My deck is a combined fluxx 3.0 (I think) and family fluxx deck, so it
is from these combinations that I have come up with the following
special rules. I am sure there are more, as I have just scratched the
surface of solo fluxx. But here is what I have so far:
nuthing apparently I can't find my notes; so here is what I can
remember from the top of my head:
Trade hands: pick up and count both your playable cards, and all the
cards in your "hand" discard all of them. Deal yourself a numer of
cards equal to what your combined count was. and play the rest of your
turn, deposting your "new" hand as standard.
Hand limits: When a hand limit rule is played, Pick up the hand stack.
Combine them wtih the "cards to play" before playing further discard
all cards until you meet the hand limit. Then play as normal. (eg:
current rules is draw 5 cards, play 3 and you have 17 in your stack.
you draw 5 cards, and one of them turns out to be hand limit 3. You
play that card 1st. (prehaps there is something in your long lost deck
that would be useful) imediatly pick up your hand. sort through all
your cards decide which 3 you want to keep and discard the remainder.
Then you have 2 more cards to play. )
Shuffle keepers: count how many keepers you have. Then take all
keepers out of the discard pile. shuffle discard keepers and players
keepers thuroughly. and deal player the same numer of keepers he
previously had. Shuffle remainder of keepers back into the discard deck
(in case there is a beneficial shuffle card in the works.
Anyhow, I am sure it's not original, but I hadn't seen it. This is my
approach to solo fluxx. Not as imaginative as fluxxentration. But
enthusastically trying to capture the spirit. I think I need some work
and stuff before I say "here it is" but I offer this as a start and to
show you that you aren't alone. There are some of us trying to picture
the necessity of solitair fluxx.
Fantastic meeting you. Sorry I rambled and got carried away. I suffer
from exuberance. Please skip the uniteresting stuff. Thank you,
christopher
On Jan 4, 2008 6:46 AM, John Pal-thingy <bognor at gmail.com> wrote:
Hi there,
Has anyone out there attempted to create a game of 'patience'
using
Fluxx cards??
Or some 'one player' mutation of Fluxx??
/thanks in advance
John
--
John Pal
Guildford, Surrey.
UK
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