[Fluxx] mega-flux

Pat xenophule at gmail.com
Thu May 10 01:05:13 EDT 2007


So, with a base of a 3.1 deck, pull the following from:

~Fluxx 2.1:~

-=Rules=-
-Time Bonus
-Secret Data
-Tax Bonus
-Final Card Random
-Government Coverup
-Money Bonus

-=Action=-
-Trash Keeper Limit
-Trash Hand Limit
-Pilfer the Trash
-Security Breach

-=Keepers=-
-Doughnuts
-Taxes
-The Eye
-The Pyramid
-Coffee

-=Goals=-
-Coffee and Doughnuts
-The Mind's Eye
-The Sun and the Moon
-Money (No Taxes)
-The Great Seal
-Death and Taxes


~Family Fluxx~

 -=Action=-
-Pass 1 Right
-Pass 1 Left
-Choose a New Rule
-Share the Wealth <--(Also the same as the promo Time Vortex)


~Eco Fluxx~

-=Action=-
-Mass Migration
-Population Crash
-Scavenger

-=Rules=-
-Composting


-=Promos=-
-To Sleep or Not to Sleep (goal) <--This was actually created to bridge the
two

Okay, this is from what Fluxx I have. I excluded the Eco stuffs because it's
really a game in its own and would be kinda confusing if you combine it with
regular Fluxx

What's the text on Fiesta and the other cards you are adapting in? I am
interested in making my own MegaFluxx

_pat

On 5/9/07, Chris Kice <me at chriskice.com> wrote:
>
> Jackpot is also available in Fluxx 3.1 (http://wunderland.com/LooneyLabs/Fluxx/Fluxx.html#list
> ) and as a promo card (http://wunderland.com/LooneyLabs/PromoCards/orderable.html#Jackpot
> ).
>
> Chris
>
> On 5/9/07, Stephanie Cottrell Bryant < steph at scottrell.com> wrote:
> >
> > Aha! Thanks for the info-- I don't have Family Fluxx, obviously.
> >
>
>
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