[Fluxx] Reworked Fluxx Sample Game (Austin Muhlestein)
Seth Ruskin
rathorne at hotmail.com
Wed Jan 31 21:01:58 EST 2007
That's close enough to the sample game I was going to suggest that it's
scary.
>From: "Austin Muhlestein" <horowits at hotmail.com>
>Reply-To: Fluxx Discussion List <fluxx at lists.looneylabs.com>
>To: fluxx at lists.looneylabs.com
>Subject: [Fluxx] Reworked Fluxx Sample Game (Austin Muhlestein)
>Date: Wed, 31 Jan 2007 14:04:35 -0700
>
>After 'forcing' my girlfriend to play Fluxx with me for a couple of hours I
>came up with a reworked version of my sample game. I tried my best to take
>the most basic elements of the game and work it into a 5 turn game. Here
>it is:
>
>(Not all cards drawn from the deck may be accounted for, just the ones I
>felt were important to the game, and some of the cards show were only shown
>to represent drawing from the deck. Hope that makes sense.)
>
>First an introduction the the Basic Rules and 4 card types.
>
>First Turn - Player A's Hand (Love, Draw 2, Take Another Turn)
> -Player A draws 1 card (Keeper Limit 3) and plays Draw 2 (Draws another
>card)
>
>Second Turn - Player B's Hand (Peace, Hippyism, Steal a Keeper)
> -Player B draws 2 cards (Trash a Keeper and Play 3) and plays Peace
>
>Third Turn - Player A draws 2 cards (Hearts and Minds and Play 2) and plays
>Play 2. Because player A needs to play 1 more card they will play Take
>Another Turn.
>
>Fourth Turn - Player A draws 2 more cards (The Brain and Milk and Cookies)
>and plays Love and The Brain.
>
>Final Turn - Player B draws 2 (Hand Limit 2 and Winning the Lottery) and
>plays Steal a Keeper. Player B steals Love from Player A. Player B's
>final play is Hippyism!!!
>
>There you have it! As far as I know I encorperated all the basic (drawing
>and playing) a couple of action cards, a new rule, the player won with a '2
>keeper goal' and player A would have won on his or her next turn therefore
>demanding they play another game. I also tried my best to stay away from
>the more tricky cards and stick with more common cards. I did not work any
>'limits' into the game. I feel the are pretty simple to figure out for
>players of any skill level. I think this sample game would be easily
>revamped for other fluxx versions. What do you guys think?
>
>Austin
>
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