[Fluxx] Re: Fluxx Variation: SpeedFluxx? (Austin Muhlestein)

Austin Muhlestein horowits at hotmail.com
Fri Jan 26 13:32:50 EST 2007


>S Mattison
>For all the people who want to break the game with "Instants", how
>about: SpeedFluxx?
>
>It's definitely not a game for Fluxx Newbies... In this version of the
>game, instant cards are allowed, and in fact, all Actions become
>Instants as well. In addition to that, each player has a total of five
>seconds to take his or her turn. No organizing cards. No thinking.
>Just play.
>The chaos that would ensue with "Optical Illusion" being in play, in
>such a game, would be amusing to see!


This is a very amusing idea.  I have been thinking a lot about instant 
actions and things you can do on other peoples turn. I will have to play it 
and see how it works.  Right now my thought of the game are also leaning 
towards what Alan wrote...

>Fluxx plus "Instants" plus a five-second play clock would cease to be
>Fluxx.  It would become chaos.  I, for one, would not play it.  For
>me, part of the appeal of Fluxx is that you don't have to think much
>(or even pay much attention) when it's not your turn.

But like i said I have been juggling this idea around my head for a while, 
so I can't wait to see how it plays out. But 1 question.

'instant cards are allowed, and in fact, all Actions become instants as 
well'  How exactly would this work?

Austin

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