[Fluxx] Re: Fluxx Variation: SpeedFluxx? (Austin Muhlestein)
Austin Muhlestein
horowits at hotmail.com
Fri Jan 26 13:32:50 EST 2007
>S Mattison
>For all the people who want to break the game with "Instants", how
>about: SpeedFluxx?
>
>It's definitely not a game for Fluxx Newbies... In this version of the
>game, instant cards are allowed, and in fact, all Actions become
>Instants as well. In addition to that, each player has a total of five
>seconds to take his or her turn. No organizing cards. No thinking.
>Just play.
>The chaos that would ensue with "Optical Illusion" being in play, in
>such a game, would be amusing to see!
This is a very amusing idea. I have been thinking a lot about instant
actions and things you can do on other peoples turn. I will have to play it
and see how it works. Right now my thought of the game are also leaning
towards what Alan wrote...
>Fluxx plus "Instants" plus a five-second play clock would cease to be
>Fluxx. It would become chaos. I, for one, would not play it. For
>me, part of the appeal of Fluxx is that you don't have to think much
>(or even pay much attention) when it's not your turn.
But like i said I have been juggling this idea around my head for a while,
so I can't wait to see how it plays out. But 1 question.
'instant cards are allowed, and in fact, all Actions become instants as
well' How exactly would this work?
Austin
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