[Fluxx] my blanxx I've made

Stephanie Cottrell Bryant steph at scottrell.com
Tue Apr 17 10:17:50 EDT 2007


On Apr 15, 2007, at 11:34 PM, fluxxguy wrote:
> Everything printed is how I have it on the cards except for the  
> "Scott's notes".
>
> KEEPER CARDS
> 1. LAUGHTER
> 2. THE ROBOTS  (Scott's note: Perusing the list, I see I am hardly  
> the first one to add robots, but mine is unconnected to any other  
> suggestions)

We have The Robot, which is a promo keeper available from LL.

> 3. BEER

Nice, except I think you made it too powerful.

> 4. THE EMPIRE (Scott's note: Star Wars geek here)

Not powerful enough.

> GOAL CARDS
> 1. EVERYTHING'S BETTER WITH BEER: Beer replaces one of the two  
> choices on the current Goal card
> (Scott's note: Everyone loves this card.  It's not too powerful and  
> produces some interesting goals.  Everything IS better with beer.)

It *sounds* too powerful. Most goals that require only one card are  
too powerful. How many games have ended swiftly because of "All you  
need is love?" This card is A LOT like "All you need is love." It  
basically removes, for ONE player, the need for a second card, and  
doesn't limit which other keeper is needed.

> 2. SITCOMS: The player with both Laughter and TV on table wins.
> 3. MST3K (we miss you): The player with both Robots and Laughter on  
> the table wins.

Cool. Gives two goals to Laughter. And Electric Sheep gives two to  
Robots. [My definition of the right power balance for Keepers is for  
them to have between 2 and 4 Goals associated.]

> 4. "THESE AREN'T THE DROIDS YOU'RE LOOKING FOR" (OR NO DROIDS FOR  
> YOU): If no one has the Robots on the table, then the player who  
> has the Empire on the table wins.
> 5. "THAT'S NOT A MOON.  IT'S A SPACE STATION!" (OR MEET THE DEATH  
> STAR): The player with both the Empire and the Moon on the table wins.

Eh. This basically is about 1.5 goals for Empire. Try to find another  
goal for Empire.

> 6. LIQUID DIET: The player with both Milk and Beer on the table wins.
> 8. HAPPY HOUR: The player with both Time and Beer on the table wins.

You have two-plus-everything goals for Beer. I would say this makes  
Beer too powerful. Consider a "temperance" goal where you win if you  
have something else and no beer on the table.

> ACTION CARDS
> 3. CURSED!
>     A. You cannot play a Keeper while this card is in your hand.
>     B. You cannot play this card unless it is your last option.

I kind of like this one, actually.

I find I need more cards that take away cards in players' hands these  
days. We have a large deck and there's only the 2 of us playing, so  
our hands quickly fill up and then we reach a tipping point where it  
seems impossible for neither of us to win. I introduced "Vow of  
Silence" to penalize, but since I play with my husband, we're really  
good at non-verbal communication with each other.

--Stephanie


More information about the Fluxx mailing list