[Fluxx] my blanxx I've made
Stephanie Cottrell Bryant
steph at scottrell.com
Tue Apr 17 10:17:50 EDT 2007
On Apr 15, 2007, at 11:34 PM, fluxxguy wrote:
> Everything printed is how I have it on the cards except for the
> "Scott's notes".
>
> KEEPER CARDS
> 1. LAUGHTER
> 2. THE ROBOTS (Scott's note: Perusing the list, I see I am hardly
> the first one to add robots, but mine is unconnected to any other
> suggestions)
We have The Robot, which is a promo keeper available from LL.
> 3. BEER
Nice, except I think you made it too powerful.
> 4. THE EMPIRE (Scott's note: Star Wars geek here)
Not powerful enough.
> GOAL CARDS
> 1. EVERYTHING'S BETTER WITH BEER: Beer replaces one of the two
> choices on the current Goal card
> (Scott's note: Everyone loves this card. It's not too powerful and
> produces some interesting goals. Everything IS better with beer.)
It *sounds* too powerful. Most goals that require only one card are
too powerful. How many games have ended swiftly because of "All you
need is love?" This card is A LOT like "All you need is love." It
basically removes, for ONE player, the need for a second card, and
doesn't limit which other keeper is needed.
> 2. SITCOMS: The player with both Laughter and TV on table wins.
> 3. MST3K (we miss you): The player with both Robots and Laughter on
> the table wins.
Cool. Gives two goals to Laughter. And Electric Sheep gives two to
Robots. [My definition of the right power balance for Keepers is for
them to have between 2 and 4 Goals associated.]
> 4. "THESE AREN'T THE DROIDS YOU'RE LOOKING FOR" (OR NO DROIDS FOR
> YOU): If no one has the Robots on the table, then the player who
> has the Empire on the table wins.
> 5. "THAT'S NOT A MOON. IT'S A SPACE STATION!" (OR MEET THE DEATH
> STAR): The player with both the Empire and the Moon on the table wins.
Eh. This basically is about 1.5 goals for Empire. Try to find another
goal for Empire.
> 6. LIQUID DIET: The player with both Milk and Beer on the table wins.
> 8. HAPPY HOUR: The player with both Time and Beer on the table wins.
You have two-plus-everything goals for Beer. I would say this makes
Beer too powerful. Consider a "temperance" goal where you win if you
have something else and no beer on the table.
> ACTION CARDS
> 3. CURSED!
> A. You cannot play a Keeper while this card is in your hand.
> B. You cannot play this card unless it is your last option.
I kind of like this one, actually.
I find I need more cards that take away cards in players' hands these
days. We have a large deck and there's only the 2 of us playing, so
our hands quickly fill up and then we reach a tipping point where it
seems impossible for neither of us to win. I introduced "Vow of
Silence" to penalize, but since I play with my husband, we're really
good at non-verbal communication with each other.
--Stephanie
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