[Fluxx] A FLUXX PUZZLE

Jeffrey Adamson jwadamson at gmail.com
Fri Sep 22 00:01:20 EDT 2006


just ignore me, i'm tired and need to actually read everyting before  
responding


On Sep 21, 2006, at 11:29 PM, Jeffrey Adamson wrote:

> Not trying to be critical, but i was actually trying to verify  
> these, and/or make them work and this is hard...
>
> Significant problem:
> 1)after "Everybody Gets 1+1" your opponents are under the "Hand  
> Limit 0+1". So your taxation will only get you 1 card from each  
> opponent (total 2)
> 2)You have to play all your cards after taxation, you still have  
> "Play All" out, also "Hand Limit 0+1" will inhibit your ability to  
> start your second turn with any cards, let alone 7.
> On Sep 18, 2006, at 4:23 AM, S Mattison wrote:
>> 1- Draw 2 and use them... Good card. I'll start with that. [1  
>> drawn, 1 played]
>> 2- Draw 5 [first used, + 4 immediate from draw (Can the rules be bent
>> like this?)]
>> 3- Play All [second used, 4 in hand left to play (Assuming I have all
>> my cards at this point)]
>> 4- "X=X+1" [3 left to play + 1 immediate from this "draw 6" = 4  
>> cards in hand]
>> 5- Everybody Gets 1 (2) [3 left to play + 2 from this play = 5  
>> cards in hand]
>> 6- Taxation [4 left to play + 4 from other players = 8 cards in hand]
>> 7- Take another Turn [7 left to play + 6 from next "draw 6" = 13  
>> cards in hand]
>
>
> Two corrections
> 1)first turn
>   a)playing inflation uses a play (up the play rule by 1)
>   b)end of turn hand limit is 1 due to inflation, you need to play  
> two more cards that won't affect anything you need next turn (up  
> the play rule to All)
> 2)second turn drawing 4 then 6 is 10 not 9 (this is in your favor,  
> but doesn't really help the solution along)
>
> On Sep 18, 2006, at 4:26 AM, Anestis Kozakis wrote:
>> At 17:45 -0500 06/09/17, Andrew Mutchler wrote:
>>> You're playing Fluxx 3.1 with two other players. The only New  
>>> Rule card in play is Hand Limit 0. Nobody has any Keepers in  
>>> play, or cards in their hand. The current goal is 10 Cards in  
>>> Hand. It's your turn.
>>>
>>> Is there a possible arrangement of cards in the deck that would  
>>> let you win, without changing the Goal, before the next person  
>>> gets a turn? If so, what's the simplest arrangement (i.e., fewest  
>>> specific cards at the top of the deck before you reach the "rest  
>>> of the cards can be in any order" point)?
>>>
>>> I'll give my solution in a future post.
>>
>> Not having seen any other solutions, this is what I came up with
>>
>> So it's currently Draw 1, Play 1, Hand Lmit 0.
>>
>> Draw Two and Use Them or Draw 3, Play 2 of them.
>> Drawing two cards (or 3) you would need to get the following 2:  
>> Draw 5, Play 2.
>> Currently 0 Crads in hand.
>> Play the Draw 5, and Draw 5 cards.
>> Currently  5 Cards in Hand.
>> You would want to have drawn is Inflation, so you play that.
>> Four cards in hand, but Inflation adds 1 to the Draw total, so  
>> draw another card.
>> Five Cards in hand.
>> Another card in your hand would have to be No Hand Bonus.  Play it.
>> Four Cards in Hand.
>> Next card would have to be Take Another Turn.  Play it.
>> Three Cards in hand.
>> You have Played 3 cards (2 +1 for the Inflation, means three cards  
>> played).
>> End of Turn, but you have played Take Another Turn, so you do.
>> No hand Bonus means you draw a new hand of four cards (3 + 1 for  
>> Inflation).
>> Draw 6 (Draw 5 + 1 for Inflation).
>> 9 cards in hand.
>> One of those must be Jackpot, so play it.
>> 8 cards in hand.
>> Take 4 cards from the Deck because of Jackpot (3+1 for Inflation),  
>> and you have a grand total of 12 cards in hand.
>> You win the game.
>>
>>> KT
>>
>> Anestis.
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