[Fluxx] A FLUXX PUZZLE
Jeffrey Adamson
jwadamson at gmail.com
Thu Sep 21 23:29:32 EDT 2006
Not trying to be critical, but i was actually trying to verify these,
and/or make them work and this is hard...
Significant problem:
1)after "Everybody Gets 1+1" your opponents are under the "Hand Limit
0+1". So your taxation will only get you 1 card from each opponent
(total 2)
2)You have to play all your cards after taxation, you still have
"Play All" out, also "Hand Limit 0+1" will inhibit your ability to
start your second turn with any cards, let alone 7.
On Sep 18, 2006, at 4:23 AM, S Mattison wrote:
> 1- Draw 2 and use them... Good card. I'll start with that. [1
> drawn, 1 played]
> 2- Draw 5 [first used, + 4 immediate from draw (Can the rules be bent
> like this?)]
> 3- Play All [second used, 4 in hand left to play (Assuming I have all
> my cards at this point)]
> 4- "X=X+1" [3 left to play + 1 immediate from this "draw 6" = 4
> cards in hand]
> 5- Everybody Gets 1 (2) [3 left to play + 2 from this play = 5
> cards in hand]
> 6- Taxation [4 left to play + 4 from other players = 8 cards in hand]
> 7- Take another Turn [7 left to play + 6 from next "draw 6" = 13
> cards in hand]
Two corrections
1)first turn
a)playing inflation uses a play (up the play rule by 1)
b)end of turn hand limit is 1 due to inflation, you need to play
two more cards that won't affect anything you need next turn (up the
play rule to All)
2)second turn drawing 4 then 6 is 10 not 9 (this is in your favor,
but doesn't really help the solution along)
On Sep 18, 2006, at 4:26 AM, Anestis Kozakis wrote:
> At 17:45 -0500 06/09/17, Andrew Mutchler wrote:
>> You're playing Fluxx 3.1 with two other players. The only New Rule
>> card in play is Hand Limit 0. Nobody has any Keepers in play, or
>> cards in their hand. The current goal is 10 Cards in Hand. It's
>> your turn.
>>
>> Is there a possible arrangement of cards in the deck that would
>> let you win, without changing the Goal, before the next person
>> gets a turn? If so, what's the simplest arrangement (i.e., fewest
>> specific cards at the top of the deck before you reach the "rest
>> of the cards can be in any order" point)?
>>
>> I'll give my solution in a future post.
>
> Not having seen any other solutions, this is what I came up with
>
> So it's currently Draw 1, Play 1, Hand Lmit 0.
>
> Draw Two and Use Them or Draw 3, Play 2 of them.
> Drawing two cards (or 3) you would need to get the following 2:
> Draw 5, Play 2.
> Currently 0 Crads in hand.
> Play the Draw 5, and Draw 5 cards.
> Currently 5 Cards in Hand.
> You would want to have drawn is Inflation, so you play that.
> Four cards in hand, but Inflation adds 1 to the Draw total, so draw
> another card.
> Five Cards in hand.
> Another card in your hand would have to be No Hand Bonus. Play it.
> Four Cards in Hand.
> Next card would have to be Take Another Turn. Play it.
> Three Cards in hand.
> You have Played 3 cards (2 +1 for the Inflation, means three cards
> played).
> End of Turn, but you have played Take Another Turn, so you do.
> No hand Bonus means you draw a new hand of four cards (3 + 1 for
> Inflation).
> Draw 6 (Draw 5 + 1 for Inflation).
> 9 cards in hand.
> One of those must be Jackpot, so play it.
> 8 cards in hand.
> Take 4 cards from the Deck because of Jackpot (3+1 for Inflation),
> and you have a grand total of 12 cards in hand.
> You win the game.
>
>> KT
>
> Anestis.
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