[Fluxx] Volity Fluxx 3.1 online

Andrew Plotkin erkyrath at eblong.com
Tue May 16 23:29:53 EDT 2006


On Tue, 16 May 2006, Daniel W. Johnson wrote:

> At 13:24 -0400 2006-05-15, Andrew Plotkin wrote:
>> Now, slowing down the client's display makes me nervous too, because then 
>> there's a mismatch between what the client is receiving from the referee 
>> (server) and what the client is receiving from the player. The player is 
>> "lagged", for all practical purposes. In most on-line games, that's a *bad* 
>> thing. :)
>> 
>> But a good fast-forward control, combined with a player preference to 
>> control how fast changes tick in, should alleviate that.
>
> What about a text history/log that the player can scroll back through if they 
> wish?  (Or does it already have something like that?)

There is already something like that (in the Fluxx UI), but it is 
primitive.

We are aware of the need for better game-history logging, and there are at 
least two mechanisms that I want to make available. A scrollable text 
channel (separate from the chat pane!) is one. The rewind/forward buttons 
are another. Both are a fair amount of work to get right, which is why 
they don't exist already. :)

--Z

-- 
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
It used to be that "conservatives" were in favor of smaller government,
fiscal responsibility, and tighter constraints on the Man's ability to
monitor you, arrest you, and control your life.


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