[Fluxx] Andrew Ross' Deck
A Ross
adross at att.net
Tue May 16 15:17:43 EDT 2006
Fluxx AR
(Cards that would be in Andrew Ross' heavily-modified deck if he had enough
blank Actions and New_Rules)
Card Name
Text and Images
Book, The [Purple book with "Science" on cover in gold]
Brain, The [Brain with burgandy medulla and creases and silver rays]
Bread [Slice of white bread with tan crust]
Cake [White cake with pink specks throughout and pink icing]
Chocolate [Bar of chocolate in silver-lined wrapper]
Coffee [Orange coffee cup with yucky-face]
Cookies [Tan chocolate-chip cookie]
Death [Gravestone with dark-green grass and red flowers]
Doppelganger [Light-green man-shaped blob with eyes, mouth, "?" on its
chest, and antennae] I can be anything I see! This card can copy any
Keeper that is in play and face-up on the table. However, it can only copy
one Keeper at a time. This special ability only works when this card is in
play and face-up on the table.
Doughnuts [Tan doughnut with brown icing]
Dreams [Dreams of many different objects, each different colors]
Eye, The [Right eye with magenta eyeshadow]
Love [Heart with red center and magenta edge]
Milk [Glass of milk with tan stripes]
Money [Olive-green $5 bill, silver quarter, and silver dime]
Moon, The [Light-blue crescent moon]
Peace [Multi-colored Peace sign]
Pyramid, The [Tan pyramid, darker on right side]
Rocket, The [Multi-colored rocket with black launchpad and red tower]
Sleep [Dark-blue French Zs]
Sun, The [Sun with yellow center, orange edge, and red rays]
Taxes [Tax forms on white paper with blue areas and on blue paper]
Television [Television with rabbit-ear antenna and dials]
Time [Clock with red second hand]
Toaster, The [Toaster with dark-blue levers]
War [Olive-green Army tank]
1776 The player who has both Taxes and War in their collection wins.
[Taxes] [War]
10 Cards in Hand The player who has the most cards in their hand
(and at least 10) wins. [Hand] 10
5 Keepers The player who has the most Keepers in their collection
(and at least 5) wins. [Keeper] 5
Appliances, The The player who has both Television and the Toaster in their
collection wins. [Television] [Toaster]
Baked Goods The player who has both Bread and Cookies in their
collection wins. [Bread] [Cookies]
Bed Time The player who has both Sleep and Time in their collection
wins. [Sleep] [Time]
Chocolate Milk The player who has both Chocolate and Milk in their
collection wins. [Chocolate] [Milk]
Coffee and Doughnuts The player who has both Coffee and Doughnuts in
their collection wins. [Coffee] [Doughnuts]
Coffee Break The player who has both Coffee and Time in their collection
wins. [Coffee] [Time]
Cookbook, The The player who has both the Book and Cake in their
collection wins. [Book] [Cake]
Death by Chocolate The player who has both Death and Chocolate in
their collection wins. [Death] [Chocolate]
Dreamland The player who has both Sleep and Dreams in their
collection wins. [Sleep] [Dreams]
Egypt The player who has both the Sun and the Pyramid in their collection
wins. [Sun] [Pyramid]
Government Regs The player who has both Taxes and the Book in their
collection wins. [Taxes] [Book]
Great Seal, The The player who has both the Eye and the Pyramid in their
collection wins. [Eye] [Pyramid]
Hearts and Minds The player who has both Love and the Brain in their
collection wins. [Love] [Brain]
Hippyism The player who has both Peace and Love in their collection
wins. [Peace] [Love]
Icing Overdose The player who has both Doughnuts and Cake in their
collection wins. [Doughnuts] [Cake]
Milk and Cookies The player who has both Milk and Cookies in their
collection wins. [Milk] [Cookies]
Night and Day The player who has both the Moon and the Sun in their
collection wins. [Moon] [Sun]
Prosperity The player who has both Peace and Money in their collection
wins. [Peace] [Money]
Rocket Science The player who has both the Rocket and the Brain in their
collection wins. [Rocket] [Brain]
Rocket to the Moon The player who has both the Rocket and the Moon in
their collection wins. [Rocket] [Moon]
Toast The player who has both Bread and the Toaster in their collection
wins. [Bread] [Toaster]
War and Death The player who has both War and Death in their collection
wins. [War] [Death]
Watching Television The player who has both the Eye and Television in
their collection wins. [Eye] [Television]
Winning the Lottery The player who has both Dreams and Money in their
collection wins. [Dreams] [Money]
Discard and Draw [Hand] ( [--ALL=n-->][Trash] / [<--n--][Deck] )
Discard your entire hand, then draw as many cards as you discarded (don't
count this one).
Draw 2 and Use 'em [Deck][--x2-->][Point][--x2-->][Table] Turn up
the top 2 cards of the deck and play them in the order you choose.
Draw 2, Discard 1 [Deck][--x2-->][Hand][--x1-->][Trash] Draw 2
cards. Discard 1 card.
Draw 3, Play 2 of Them [Deck][--x3-->][Point] ( [----->][Trash] /
[--x2-->][Table] ) Turn up the top 3 cards of the draw pile, discard one
of them, and play the other 2 in the order you choose.
Empty the Trash [Trash][--ALL-->][Deck] Shuffle the discard pile into
the draw pile.
Everybody Gets 1 [Deck][--#Px1-->][Point] ( [--x1-->][Hand] /
[--x1-->][Hand] / [--x1-->][Hand] / [--x1-->][Hand] ) Set your hand
aside. Draw (number of players) x 1 cards, look at them, and put 1 of these
cards into each player's hand. Pick up your hand.
Exchange Keepers [Keeper] ( [----->] / [<-----] ) [Keeper] Swap
one Keeper in your collection for one of your opponents'.
Jackpot [Deck][--x3-->][Hand] Draw 3 cards.
Let's Do That Again [Trash][Action/NewRule][----->][Table] Take an
Action or New Rule out of the discard pile and play it.
Let's Simplify [NewRule][NewRule][--n/2-->][Trash] Discard your choice
of up to half (rounded up) of the New Rule cards in play.
Mass Migration [Keeper] ( [<----->][Keeper][<----->] /
[<----->][Keeper][<----->] ) [Keeper] Each player who has at least one
Keeper in their collection moves one of them to the collection of the player
next to them. You decide which direction.
No Limits [Hand][Infinity] [Keeper][Infinity] Discard all Hand
Limits and Keeper Limits in play.
Overdrive [Hand][--x3-->][Table] Play 3 cards. If you have fewer
than 3 cards in your hand, play all your cards.
Rotate Hands [Hand] ( [<--ALL-->][Hand][<--ALL-->] /
[<--ALL-->][Hand][<--ALL-->] ) [Hand] Each player passes their hand to
the player next to them. You decide which direction.
Rules Reset [NewRule][NewRule][--ALL-->][Trash] Discard all New
Rules in play.
Scavenger [Trash][Keeper][----->][Table] Take the topmost Keeper
out of the discard pile and play it.
Scramble Keepers [Keeper][Chaos] Gather up the Keepers from
everyone's collections, shuffle them, and deal them back out to everyone's
collection, giving each player the same number of Keepers they started with.
Share the Wealth [Keeper][RightWheel] Gather up the Keepers from
everyone's collections, shuffle them, and deal them back out to everyone's
collections, starting with yourself.
Steal a Keeper [Keeper][----->][Table] Take a Keeper from another
player's collection and add it to your collection.
Take Another Turn ( [<-----] / [DrawBox][PlayBox][HLmtBox][KLmtBox] )
Take another turn as soon as you finish this one.
Taxation! ( [Hand][--x1-->] / [Hand][--x1-->] / [Hand][--x1-->] )
[Hand] Each player who has at least 1 card must pass 1 to you.
Temporal Anomaly [Keeper][Keeper][--ALL-->][Deck] Shuffle the
Keepers from everyone's collections into the draw pile.
Time Vortex [Hand][RightWheel] Gather up the cards from everyone's
hands, shuffle them, and deal them all out starting with yourself.
Trade Hands [Hand] ( [--ALL-->] / [<--ALL--] ) [Hand] Trade your
hand for the hand of one of your opponents, even if one of you has no cards.
Trash a Keeper [Keeper][----->][Trash] Discard a Keeper from anyone's
collection.
Trash a New Rule [NewRule][----->][Trash] Discard a New Rule in
play.
Use What You Take [Hand][--?-->][Table] Take a card at random
from another player's hand and play it.
Witch Hunt ( [Table] / [Hand] ) [Doppelganger][--?-->][Trash] If
the Doppelganger is in someone's collection, discard it. Then, if it's not
in the discard pile, you may look at another player's hand - if that player
has it in their hand, discard it.
Card Insurance [Hand][Infinity inside padlock] Ignore the Hand Limit.
Draw 0 [Deck][--x0-->][Hand] Draw 0 cards per turn. If you have no
cards at the start of your turn, draw 2 cards and discard this card.
Draw 2 [Deck][--x2-->][Hand] Draw 2 cards per turn. The person who
played this card should immediately draw extra cards (if needed) so that
they have drawn 2 cards this turn.
Draw 3 [Deck][--x3-->][Hand] Draw 3 cards per turn. The person who
played this card should immediately draw extra cards (if needed) so that
they have drawn 3 cards this turn.
Draw 4 [Deck][--x4-->][Hand] Draw 4 cards per turn. The person who
played this card should immediately draw extra cards (if needed) so that
they have drawn 4 cards this turn.
Draw 5 [Deck][--x5-->][Hand] Draw 5 cards per turn. The person who
played this card should immediately draw extra cards (if needed) so that
they have drawn 5 cards this turn.
Double Agenda [Goal] or [Goal] There can now be up to two Goals in
play. The one player who satifies the most Goals wins. Whoever causes this
card to be discarded also discards one of the Goals.
First Play Random [Hand] FIRST [--?-->][Table] If PLAY 1 is
hidden, the first card you play is chosen at random by the player on your
left.
Hand Limit Zero [Hand] Zero When it's not your turn, you must not have
any cards in your hand - discard your hand immediately. Ignore the Hand
Limit during your turn.
Hand Limit 1 [Hand] <=1 When it's not your turn, you must not have
more than 1 card in your hand - discard any extras immediately. Ignore the
Hand Limit during your turn.
Hand Limit 2 [Hand] <=2 When it's not your turn, you must not have
more than 2 cards in your hand - discard any extras immediately. Ignore the
Hand Limit during your turn.
Hand Limit 3 [Hand] <=3 When it's not your turn, you must not have
more than 3 cards in your hand - discard any extras immediately. Ignore the
Hand Limit during your turn.
Keeper Limit 1 [Keeper] <=1 When it's not your turn, you must not have
more than 1 Keeper in your collection - discard any extras immediately.
Ignore the Keeper Limit during your turn.
Keeper Limit 2 [Keeper] <=2 When it's not your turn, you must not have
more than 2 Keepers in your collection - discard any extras immediately.
Ignore the Keeper Limit during your turn.
Keeper Limit 3 [Keeper] <=3 When it's not your turn, you must not have
more than 3 Keepers in your collection - discard any extras immediately.
Ignore the Keeper Limit during your turn.
Keeper Limit 4 [Keeper] <=4 When it's not your turn, you must not have
more than 4 Keepers in your collection - discard any extras immediately.
Ignore the Keeper Limit during your turn.
Magical Static [Doppelganger surrounded by static] The Doppelganger
cannot use its special ability.
Play 2 [Hand][--x2-->][Table] Play 2 cards per turn. If you have fewer
than 2 cards in your hand, play all your cards.
Play 3 [Hand][--x3-->][Table] Play 3 cards per turn. If you have fewer
than 3 cards in your hand, play all your cards.
Play 4 [Hand][--x4-->][Table] Play 4 cards per turn. If you have fewer
than 4 cards in your hand, play all your cards.
Play All [Hand][--ALL-->][Table] Play all of the cards in your
hand each turn.
Poor Bonus Fewest Keepers = [Deck][--+1-->][Hand] If, at the start
of your turn, you are the one player with the fewest Keepers in their
collection, draw 1 extra card.
Reverse Order [Large CCW arrow] Turn order now proceeds to the right.
Toss It [Hand][----->][Trash] Whenever you are instructed to play a
card, you may discard it instead.
FLUXX BASIC RULES VERSION - N DRAW 1 [Deck][--x1-->][Hand] If you
have no cards at the start of your turn, draw 2 instead. PLAY 1
[Hand][--x1-->][Table] [Hand][Infinity] NO HAND LIMIT
[Keeper][Infinity] NO KEEPER LIMIT
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