[Fluxx] Volity Fluxx 3.1 online
Daniel W. Johnson
panoptes at iquest.net
Tue May 16 20:39:00 EDT 2006
At 13:24 -0400 2006-05-15, Andrew Plotkin wrote:
>Now, slowing down the client's display makes me nervous too, because
>then there's a mismatch between what the client is receiving from
>the referee (server) and what the client is receiving from the
>player. The player is "lagged", for all practical purposes. In most
>on-line games, that's a *bad* thing. :)
>
>But a good fast-forward control, combined with a player preference
>to control how fast changes tick in, should alleviate that.
What about a text history/log that the player can scroll back through
if they wish? (Or does it already have something like that?)
--
Daniel W. Johnson
panoptes at iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W
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