[Fluxx] Volity Fluxx 3.1 online

Daniel W. Johnson panoptes at iquest.net
Tue May 16 20:39:00 EDT 2006


At 13:24 -0400 2006-05-15, Andrew Plotkin wrote:
>Now, slowing down the client's display makes me nervous too, because 
>then there's a mismatch between what the client is receiving from 
>the referee (server) and what the client is receiving from the 
>player. The player is "lagged", for all practical purposes. In most 
>on-line games, that's a *bad* thing. :)
>
>But a good fast-forward control, combined with a player preference 
>to control how fast changes tick in, should alleviate that.

What about a text history/log that the player can scroll back through 
if they wish?  (Or does it already have something like that?)
-- 
Daniel W. Johnson
panoptes at iquest.net
http://members.iquest.net/~panoptes/
039 53 36 N / 086 11 55 W


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