[Fluxx] Volity Fluxx 3.1 online
Andrew Plotkin
erkyrath at eblong.com
Tue May 16 17:46:38 EDT 2006
On Mon, 15 May 2006, S Mattison wrote:
> On 5/15/06, Andrew Plotkin <erkyrath at eblong.com> wrote:
>> > The Bot must take time and pretend to think of it's strategy, like a
>> > human opponent would. I've had this debate before, whist thinking of
>> > ways to implement realistic AI. There HAS to be a wait time, or
>> > otherwise the judges will realize that your AI is simply a chat-bot,
>> > because it responds instantly.
>> But we have no intention of fooling people into thinking that the bots are
>> humans.
>
> True. But if you don't treat them as humans, you have the classic
> "Puzzle Pirates Foraging Imbalance".
Volity bots are treated exactly like humans, by the referee. Nothing
prevents a human from playing as fast as a bot, if he can click that
quickly.
Are you talking about games like Icetowers, where rapid reflexes are a
strategic advantage? Those games aren't very well suited for Volity
anyway, because players will have different lag handicaps. If you wanted
to implement such a game, you might consider putting a move delay on *all*
players. Or you might decide not to implement any bots.
--Z
--
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
If the Bush administration hasn't subjected you to searches without a warrant,
it's for one reason: they don't feel like it. Not because you're innocent.
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