[Fluxx] Volity Fluxx 3.1 online

Andrew Plotkin erkyrath at eblong.com
Tue May 16 17:46:38 EDT 2006


On Mon, 15 May 2006, S Mattison wrote:

> On 5/15/06, Andrew Plotkin <erkyrath at eblong.com> wrote:
>> > The Bot must take time and pretend to think of it's strategy, like a
>> > human opponent would. I've had this debate before, whist thinking of
>> > ways to implement realistic AI. There HAS to be a wait time, or
>> > otherwise the judges will realize that your AI is simply a chat-bot,
>> > because it responds instantly.
>> But we have no intention of fooling people into thinking that the bots are
>> humans.
>
> True. But if you don't treat them as humans, you have the classic
> "Puzzle Pirates Foraging Imbalance".

Volity bots are treated exactly like humans, by the referee. Nothing 
prevents a human from playing as fast as a bot, if he can click that 
quickly.

Are you talking about games like Icetowers, where rapid reflexes are a 
strategic advantage? Those games aren't very well suited for Volity 
anyway, because players will have different lag handicaps. If you wanted 
to implement such a game, you might consider putting a move delay on *all* 
players. Or you might decide not to implement any bots.

--Z

-- 
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
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