[Fluxx] Volity Fluxx 3.1 online
S Mattison
s.mattison at gmail.com
Mon May 15 01:29:33 EDT 2006
I would love to learn Volity and perhaps develop these UI files to
implement such changes. It seems rather open, if the UI is 'scripted'
by a UI file like you make it sound... Are there any nice off-site
tutorials that you recommend?
Of course, in my spare time away from Flash animation, I mean. ;p
-Steve
On 5/14/06, Jason McIntosh <zendonut at gmail.com> wrote:
> On 5/14/06, S Mattison <s.mattison at gmail.com> wrote:
> > Well, first of all, they would have to force the server to tell the client
> > every move that the bots make, regardless of whether or not the clients want
> > the delay.
>
> The server tells everyone about every discrete game action from all
> the players, bot or not. This just happens very quickly when bots are
> involved.
>
> > The clients that have no delay timed in, however, would not experience the
> > same thing as the clients that want to see the bots card plays, played out.
> > Therefore, those watching "the action" may be inquired to "move already!" by
> > those who have it set to instant.
>
> I really don't think it should slow down _that_ much. :)
>
> Anyway, as Zarf wrote, these are good ideas; consider them Noted. (And
> I should note that anyone willing to learn a bit about Volity can
> attempt to write an alternate UI file that will work with Gamut...)
>
> --
> Jason McIntosh
> zendonut at gmail.com
> Jabber: jmac at volity.net
> AIM: zendonut
> http://jmac.org
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