[Fluxx] Eight New Card Ideas...

Bill Barksdale bill at billbarksdale.com
Sun May 14 21:35:26 EDT 2006


On May 14, 2006, at 2:48 PM, S Mattison wrote:
> "Actions as Instants" : When I first saw Action cards, my mind
> wandered to Magic the Gathering, and I wondered if these were similar
> to Instants. This card would effectively make all Action cards
> playable when it is not your turn. Of course, that leads to Action
> cards like "Go Fish" and "Draw 3 Play 2 of them" allowing you to take
> a turn in the middle of someone else's turn, but that's part of the
> fun.
> Now, with Flavor Text!: (Is it just me, or are a lot of Fluxx players
> violently opposed to the "instants" idea? They don't seem to be so
> opposed to instantly drawing or playing more cards when they play a
> Draw/Play rule though!)

Violently opposed with good reason.  If you allow players to play cards 
at "any time", either you introduce a race condition or you have to 
construct a system of priority.  The consequence of the latter can be 
seen in Magic Online, where essentially whenever anyone does anything 
every other player has to, in sequence, say they don't want to do 
anything in response.  The consequence of the former is that it 
basically changes the character of the game, and most reflex card games 
(e.g. Apples to Apples) are relatively simple.

--Bill Barksdale




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