[Fluxx] Volity Fluxx 3.1 online
S Mattison
s.mattison at gmail.com
Sun May 14 17:33:33 EDT 2006
Well, first of all, they would have to force the server to tell the client
every move that the bots make, regardless of whether or not the clients want
the delay. It shouldn't take too long for the extra instructions to be
transferred to each client. You'd lose entire milliseconds, or maybe even
seconds, based on the client-server architecture.
The clients that have no delay timed in, however, would not experience the
same thing as the clients that want to see the bots card plays, played out.
Therefore, those watching "the action" may be inquired to "move already!" by
those who have it set to instant. Another option would be to add a tagline
under each player as to what their current status is. [Watching the action],
[Waiting for you], or [Choosing cards] as the case may be.
I don't claim to know what the architecture is like, but I'm sure these
features are probably fairly complicated to implement, unless the
client-server software is already set up to incorporate such things.
On 5/14/06, ~*Kat*~ <graphicskat at gmail.com> wrote:
>
> Ooo, good idea! How difficult would that be to write, though? I know
> absolutely nothing about programming, so I am in awe that someone could
> create the program as it is. Wouldn't want the creator to think I'm being
> ungrateful!
>
> Kat
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.looneylabs.com/pipermail/fluxx/attachments/20060514/9884b14f/attachment.htm
More information about the Fluxx
mailing list