[Fluxx] Volity Fluxx 3.1 online
Pat
xenophule at gmail.com
Sun May 14 12:03:24 EDT 2006
Another possiblility is to allow a sliding scale or such so people could
choose how fast or slow they want the game to happen.
Just throwing an idea out there.
_pat
On 5/14/06, Andrew Plotkin <erkyrath at eblong.com> wrote:
>
> On Sat, 13 May 2006, ~*Kat*~ wrote:
>
> > I figured out the Bot thing [duh - it's called the Help button!], and
> the
> > game is awesome! The one thing I would comment on is that the play is a
> > little to fast to follow. I like having each move spelled out, but
> perhaps
> > there could be a few more seconds in between the bot's moves so that the
> > player can really see what's going on.
>
> We've talked about this (at the shining glass-and-steel Volity office
> towers) but it's not obvious how to handle it. Any time you add delays to
> a game, they're the wrong length: some players will be lagging behind,
> missing information, and others will be bored waiting for updates.
>
> (And of course this is doubly true when multiple players can be in a game
> with a single robot -- the players will have different preferences.)
>
> The "right answer" is probably enhancing the client to show history
> more clearly. I'd like to have "rewind", "step forward", and "fast
> forward" buttons which let you jump through the game so far. (If that
> doesn't eat too much memory.) It'll be a while before we get to that,
> though. Lots to do..
>
> --Z
>
> --
> "And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
> borogoves..."
> *
> If the Bush administration hasn't subjected you to searches without a
> warrant, it's for one reason: they don't feel like it. Not because of
> the Fourth Amendment.
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