[Fluxx] Random Fluxx ideas

Chris Kice me at chriskice.com
Fri May 12 07:18:46 EDT 2006


I am one of those that went to great lengths!  I created a spreadsheet 
with all the Keepers and Goals to figure out which Keepers were too 
valuable (used in a great number of goals) and which ones were weak (not 
used enough).  I used that information to create new goals that leveled 
the playing field.

I was especially concerned because I was creating a "Fluxx Greatest 
Hits" deck made up of cards from 2.0 through 3.1 and all the promo cards 
I could get my hands on.  Since most promo cards are Keepers, that made 
the deck really heavy and I wanted to make sure I had enough Goals to 
keep everything balanced.

In addition, I made sure to include cards that let you combat keepers.  
For instance, I inserted the "Keeper Limit 1" from EcoFluxx and made a 
"Keeper Limit 0".  I also included 2 each of the  Steal, Exchange, and 
Trash a Keeper cards and made a "Food Poisoning" rule ("If Poison is on 
the table, no food Keeper can be used to complete a goal").

Thus far, the work seems to have paid off - the deck is proving to be 
pretty balanced despite being Goal and Keeper heavy.

The only real way to tell if your deck is working is to play.  Keep a 
record of which Keepers and Goals are used to win and use that 
information to tweak the deck until it's playing well.  (The same goes 
for Rules and Actions - if your players groan when they see them, you 
should probably consider softening or replacing them.)

Please be sure to share your creations with the list - I'm curious to 
see what you come up with! 

Chris


S Mattison wrote:
> The problem I have, is with Deck Balancing. I've seen some people who
> go to great lengths (I myself have gone to those lengths as well) to
> figure out how many of what type of cards have been included in
> various versions of the deck, how many blanxx are included, and what
> this all means from a mathematical and game-balancing perspective. But
> is there really merit to it all? Does it really matter, whether or not
> Milk and Bread have too few goals, and should share one?



More information about the Fluxx mailing list