[Edu] Game design project in a classroom

miyu xmiyux at gmail.com
Fri Feb 1 15:01:06 EST 2008


Oh no worries.  They already said something to me about that. :lol:  They of
course mentioned the game Brawl as the turnless game.  Mostly because I
myself don't understand Icehouse so never teach it.

The rubric making was rough because I didn't want to "shape" or limit their
creativity but I had to give them some sort of standards to attain.  That is
why I required these games to have multiple win conditions.

The next game they design may be a combination of pyramids and Piecepack but
will have a restriction of no dice.

                             -Ryan



>
> That sounds fantastic!
>
> But I must quibble at your rubric because it makes an assumption that
> the game will have turns and we all know that that kind of assumtion
> is antithetical to Icehouse ;)
>
> I am super excited to see what your kids come up with.
>
> --
> - |) () /\/
>
>


-- 
Ora, lege, lege, lege, relege, labora et invenies.
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