[Edu] Game design project in a classroom
miyu
xmiyux at gmail.com
Fri Feb 1 15:01:06 EST 2008
Oh no worries. They already said something to me about that. :lol: They of
course mentioned the game Brawl as the turnless game. Mostly because I
myself don't understand Icehouse so never teach it.
The rubric making was rough because I didn't want to "shape" or limit their
creativity but I had to give them some sort of standards to attain. That is
why I required these games to have multiple win conditions.
The next game they design may be a combination of pyramids and Piecepack but
will have a restriction of no dice.
-Ryan
>
> That sounds fantastic!
>
> But I must quibble at your rubric because it makes an assumption that
> the game will have turns and we all know that that kind of assumtion
> is antithetical to Icehouse ;)
>
> I am super excited to see what your kids come up with.
>
> --
> - |) () /\/
>
>
--
Ora, lege, lege, lege, relege, labora et invenies.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.looneylabs.com/pipermail/edu/attachments/20080201/67f830f6/attachment.htm
More information about the Edu
mailing list