[Edu] Old Rabbit, New to Games in Education
Magi Shepley
magid at concentric.net
Sun Nov 4 12:32:55 EST 2007
I use lots of games in my classroom as well... quite a few that Kelly
mentions, including having my students create their own version of Fluxx
last year. This year, I'm doing state test tutoring/prep, and I've
floated the idea with using the Nanofictionary game to help students who
are taking the writing test learn how to write more quickly. The
writing test is for 11th graders though, and right now, our priority is
working with the 9th and 10th graders who are at risk for not getting
even the modified diploma (you have to pass the 8th grade tests for
that, and all high school classes; other diplomas require high school
end of course tests).
Magi
Kellyann Brown wrote:
>
>
> Hi, I'm a speech therapist rabbit and have used fluxx, ecofluxx,
> family fluxx and the marvelous Nano-fictionary in my therapy sessions
> for years. YEARS!!! I have used them mostly in the upper elementary
> and middle school level. I love the way Nano-fictionary helps
> students get all the parts of a story in visual representation before
> they start to tell it.
>
> I use a whole bunch of non-looney lab games. I especially like games
> where I can change the "meat" of what the kids are doing for my own
> nefarious purposes. Two examples of this is BLURT, where I retain the
> game format, but replace the words with my own, and Outburst, where I
> first get my clients to help put categories together and then later we
> use other groups' cards. This allows me to specialize cards to our
> area and our school or the curriculum. Any category that has ten
> members can be used. Kiddos love to think that they are using the
> real playing cards, so I often scan them and then use my computer to
> make ones that look like the "real" ones. Sometimes I have kiddos
> tell me that they bought a certain game, but it wasn't as much fun as
> the one we use!
>
> Special rules I use are if one person is getting left behind, I make
> the next question "just for them" or "just for X and Y". Sometimes
> kiddos balk at this (the ones that are ahead), but usually they like
> the fact that everyone gets caught up to a certain point and then we
> move on... and that it can be "Anybody's game" at the end. Makes it
> more exciting.
>
> Yes, this is from a person who plays games with kiddos for a living,
>
> Kelly Brown
> Kellyannbrown at hotmail.com
>
> ------------------------------------------------------------------------
> Date: Sat, 3 Nov 2007 09:47:32 -0700
> From: divreon at yahoo.com
> To: edu at lists.looneylabs.com
> Subject: [Edu] Old Rabbit, New to Games in Education
>
> Hello Everyone,
>
> The Rabbits on this list generally know me, My Name is Steve, and
> I'm a rabbit in Buffalo NY.
>
> Recently a new game shop in the area who is stocking Looney Labs
> games has asked me about Games for use in Special education
> environments.
>
> I know there are dedicated teachers and the like on here, and I
> was wondering what Looney Labs games work best for these environments?
>
> Outside of Looney Labs are there any games that are good for
> special education purposes?
>
> Are there special rules changes to make them easier or more effective?
>
> I know I'm not being very specific, but I'm not really versed in
> games for education outside of chrononauts for History, and
> Nanofictionary for writing/creativity.
>
> Any information to pass on would be great! Thanks.
>
> -Steve Hoffman
> Buffalo NY Rabbit
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