[Edu] Class development

Carol Townsend edu-support at looneylabs.com
Thu Feb 22 09:12:11 EST 2007


Hey Ryan (and others interested... I might also have to post this to the
Something list... hmmm...)

Anyway...

I saw this article on Boardgame News and thought it would be helpful to your
plans.

http://www.boardgamenews.com/index.php/boardgamenews/comments/frank_branham_preloaded_luck_battle_beyond_space/

Yeah, I know it's a long URL - here it is in tiny URL form:
http://tinyurl.com/2fv8jt

The article is about a major difference between Eurogames and American games
- and he's got some good points as to how/why they work differently - both
in game design and game play.

I'd never really thought about Eurogames in that sort of way before.  Hope
it helps!

Carol


On 2/21/07, miyu <xmiyux at gmail.com> wrote:
>
> Nothing is set in stone yet so no quoting me on the main page of the site
> :p
>
> This morning I heard second hand that when working on the master schedule
> for the year after next when my school changes from a Junior High (grades
> 7-9) to a Middle School (grades 6-8) that I have a good probability of
> having a 9 weeks class on developing critical thinking skills.  The course
> will be based on developing critical thinking skills through board games.
> This means that I will have this summer to draw up a good plan of action for
> what games I need to buy as well as rubrics and a curriculum to teach them.
>
> Tentatively I'm hoping to have them play a few European games as well as
> several abstracts to get a feel for what games can be like outside of
> Monopoly and Clue and then embark on a final project of game design.
>
> This is where I would love some suggestions because I will need to develop
> a guided methodology to approach designing a game with a small group.  I'm
> planning on getting a large amount of pyramids and have them design a game
> that will utilize the pyramids in some fashion.  I also hope to have a toy
> chest with glass beads, dice, chess boards, maybe some meeples, wooden
> blocks, and any other odds an ends they might be able to integrate.  Then
> the difficulty will be designing rubrics to actually grade all this work
> *laugh*.  Needless to say I'm simultaneously excited and nervous about all
> the work to develop the class.  Hopefully though it will go well and I can
> make my plans/experiences available to everyone else online and make it
> easier for someone to develop something similar down the road.
>
> I just had to share my exciting news with some other like minded
> individuals and can't talk about it much at school because the master
> schedule isn't set in stone yet and I'm afraid of jinxing myself.
>
>                                  -Ryan
>
> --
> Ora, lege, lege, lege, relege, labora et invenies.
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>
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