[Edu] Curriculum and Cooperative games
Kimberly Terrill
kiter5 at gmail.com
Wed Apr 4 21:15:59 EDT 2007
THANKS! I washaving a mentla block (one of those days- I couldn't even
think of how old my kids are today...LOL)...
We have CADOO (Cranium) and it's kind of a collaborative game ,too. It's
part competition and part collaborative...
(I just needed an example to trigger the brain tonight--darn allergies..)
--Kimberly
www.homeschoolblogger.com/3foldchord
On 4/4/07, Ammy Hill <ammy.hill at gmail.com> wrote:
>
> I can: Hoopla (from the makers of Cranium). Everyone beats the timer, or
> everyone fails, and surprisingly, even though you don't get more time, there
> are more tasks to complete when there are more people, but the extra brains
> on those tasks usually means the larger group wins. It's pretty impressive
> actually, and fascinating to watch people's strengths and weaknesses emerge.
>
>
> Another game is Scotland Yard, though that's very different because it's
> all the other players against Mr. X. Mr. X is a criminal escaping in London
> and you have to try to maneuver everyone around to land on the same space as
> him even though he only turns up every fifth turn.
>
> Ammy
>
> On 4/4/07, Kimberly Terrill <kiter5 at gmail.com> wrote:
> >
> > I think that even highly competive games are sometimes fun to play even
> > if I don't win. And some cooperative games I wouldn't want to play again
> > even if I did win. Sometimes it's the person I play against that makes the
> > game enjoyable or not.
> >
> > Can you give an example of a collaborative game, please?
> > --Kimberly
> > www.homeschoolblogger.com/3foldchord
> >
> > On 4/4/07, Kate Jones <kate at gamepuzzles.com > wrote:
> > >
> > >
> > > We should ask of each game, what makes it enjoyable, would I want to
> > > play it
> > > again? We should ask, is this fun to play even if I don't win?
> > >
> > > If it's too goody-goody, that can be a turn-off, too. If it forces
> > > players
> > > to cooperate, even to their own disadvantage whether it feels right or
> > > not,
> > > that's not what I advocate, either. Collaboration comes closer, where
> > > by
> > > free choice players interact with others for their own and each
> > > other's
> > > benefit.
> > >
> > > There are not many games out there like that, and I'd appreciate
> > > references
> > > to existing ones. And I'd love to see more being designed.
> > >
> > >
> > > "... I think I'd like to add in:
> > > Break the unwritten rule of 'it has to be competitive...'"
> > >
> > > Thank you, Carol, for expanding the dialog!
> > >
> > > -- Kate
> > > (She who has spoken her piece and will say no more.)
> > >
> > >
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