[Edu] Curriculum and Cooperative games

Ammy Hill ammy.hill at gmail.com
Wed Apr 4 20:38:12 EDT 2007


I can: Hoopla (from the makers of Cranium). Everyone beats the timer, or
everyone fails, and surprisingly, even though you don't get more time, there
are more tasks to complete when there are more people, but the extra brains
on those tasks usually means the larger group wins. It's pretty impressive
actually, and fascinating to watch people's strengths and weaknesses emerge.


Another game is Scotland Yard, though that's very different because it's all
the other players against Mr. X. Mr. X is a criminal escaping in London and
you have to try to maneuver everyone around to land on the same space as him
even though he only turns up every fifth turn.

Ammy

On 4/4/07, Kimberly Terrill <kiter5 at gmail.com> wrote:
>
> I think that even highly competive games are sometimes fun to play even if
> I don't win. And some cooperative games I wouldn't want to play again even
> if I did win. Sometimes it's the person I play against that makes the game
> enjoyable or not.
>
> Can you give an example of a collaborative game, please?
> --Kimberly
> www.homeschoolblogger.com/3foldchord
>
> On 4/4/07, Kate Jones <kate at gamepuzzles.com> wrote:
> >
> >
> > We should ask of each game, what makes it enjoyable, would I want to
> > play it
> > again?  We should ask, is this fun to play even if I don't win?
> >
> > If it's too goody-goody, that can be a turn-off, too. If it forces
> > players
> > to cooperate, even to their own disadvantage whether it feels right or
> > not,
> > that's not what I advocate, either. Collaboration comes closer, where by
> >
> > free choice players interact with others for their own and each other's
> > benefit.
> >
> > There are not many games out there like that, and I'd appreciate
> > references
> > to existing ones. And I'd love to see more being designed.
> >
> >
> > "... I think I'd like to add in:
> > Break the unwritten rule of 'it has to be competitive...'"
> >
> > Thank you, Carol, for expanding the dialog!
> >
> > -- Kate
> > (She who has spoken her piece and will say no more.)
> >
> >
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> >
>
>
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