[Edu] Curriculum and Cooperative games

Kimberly Terrill kiter5 at gmail.com
Wed Apr 4 20:24:21 EDT 2007


I think that even highly competive games are sometimes fun to play even if I
don't win. And some cooperative games I wouldn't want to play again even if
I did win. Sometimes it's the person I play against that makes the game
enjoyable or not.

Can you give an example of a collaborative game, please?
--Kimberly
www.homeschoolblogger.com/3foldchord

On 4/4/07, Kate Jones <kate at gamepuzzles.com> wrote:
>
>
> We should ask of each game, what makes it enjoyable, would I want to play
> it
> again?  We should ask, is this fun to play even if I don't win?
>
> If it's too goody-goody, that can be a turn-off, too. If it forces players
> to cooperate, even to their own disadvantage whether it feels right or
> not,
> that's not what I advocate, either. Collaboration comes closer, where by
> free choice players interact with others for their own and each other's
> benefit.
>
> There are not many games out there like that, and I'd appreciate
> references
> to existing ones. And I'd love to see more being designed.
>
>
> "... I think I'd like to add in:
> Break the unwritten rule of 'it has to be competitive...'"
>
> Thank you, Carol, for expanding the dialog!
>
> -- Kate
> (She who has spoken her piece and will say no more.)
>
>
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